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Ronald "Coriolis" O'Donnell

A Newbie Contractor played by geniebottle in The Others

Ronald "Coriolis" O'Donnell is a mathematics professor who will risk his life to become a superhero and save lives.

He is 31 years old, lives in an apartment, and often appears as a man of average build in a wheelchair, with typically black clothing and formal wear. A C-Lister.

Ronald "Coriolis" O'Donnell lives in The Others, a setting where superhero teams compete for fame while fighting villains.

Attributes

Brawn

2

Charisma

3

Dexterity

1

Intellect

5

Perception

2

Abilities

3 Alertness

1 Animals

0 Athletics

0 Brawl

0 Crafts

2 Culture

0 Drive

0 Firearms

2 Influence

2 Investigation

2 Medicine

0 Melee

3 Occult

0 Performance

4 Science

0 Stealth

0 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Ronald "Coriolis" O'Donnell is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Missing Leg (You move at one-quarter movement speed with a prosthesis or aid. You cannot Dash or Sprint.)
  • Body 6

    Stress

    9 Mind

    0
    Miffed
    0
    Agitated
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Atrocities
    Murder
    Betrayal

    Traumas

    (Ronald "Coriolis" O'Donnell has no Traumas)


    Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Respected Expert: Parahuman Physiology
    From Assets and Liabilities
    You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
    Finances: Comfortable
    From Assets and Liabilities
    Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Disorder You have a mental or emotional disorder which is chronic and hard to treat. Paratypal Compound Aphasia and Processing Disorder: Only effective sense is through telekinetic touch, feeling the area around him out and recognising through that. Additionally, language and speech cannot be expressed, except through usage of power to physically pluck at vocal cords.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Additional Language: Gaelic You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
    Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.
    Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Contractor Timeline

    0 Victories - 0 Failures
    Remaining Exp: 1 (Earned: 150 - Spent: 149)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Ronald "Coriolis" O'Donnell has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Ronald "Coriolis" O'Donnell has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -1 Additional Language
    Language: Gaelic
    -15 Gifted
    -6 Focused
    -3 Beautiful
    -3 Respected Expert
    Field: Parahuman Physiology
    -6 Tough
    -6 Light Sleeper
    -6 Finances: Comfortable

    Liabilities

    +9 Sensitive
    +9 Movement Impaired
    Impairment: Powers
    +6 Disorder
    Permanent Trauma: Paratypal Compound Aphasia and Processing Disorder: Only effective sense is through telekinetic touch, feeling the area around him out and recognising through that. Additionally, language and speech cannot be expressed, except through usage of power to physically pluck at vocal cords.