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Skipper
I think something is up Kowalski

A Newbie Contractor played by Tranks_300 as a Free Agent

This character is dead. RIP

Skipper is a man who likes to drive who will risk his life to rid the world of EVIL!.

He is 21 years old, and often appears as a penguin.

Attributes

Brawn

2

Charisma

4

Dexterity

4

Intellect

3

Perception

2

Abilities

0 Alertness

3 Animals

0 Athletics

0 Crafts

3 Culture

5 Drive

0 Firearms

0 Influence

0 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

5 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Skipper is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Skipper has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Atrocities
Failure

Traumas

(Skipper has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

From Assets and Liabilities
Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
Anti-Social You struggle with engaging in social interaction. In order to attempt to get someone's attention, or to speak to someone you have known for less than a day, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must Exert your Mind to avoid fleeing or shutting down.

Loose Ends

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 11
(Earned: 150 - Spent: 139)
An itemized record of every Contract, advancement, and more

Journal
Skipper has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Skipper has made 0 Moves.
Only Contractors in Playgroups can make Moves.

Assets And Liabilities

Assets

-0 True Grit
-15 Gifted
-12 Jack of All Trades
-6 Light Sleeper
-0 Seen Things

Liabilities

+9 Gullible
+3 Speech Impediment
+6 Short
+6 Anachronism
+3 Prey Exclusion
Excluded Prey: Children
+6 Anti-Social
+6 Forgetful