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Cyprene DeBellevue (placeholder)
“You deserve to see more of this world”

A Newbie Contractor played by lumiq as a Free Agent

This character is dead. RIP

Cyprene *could* have been more interesting given the chance, but he landed himself in federal prison almost immediately into Contracting. He was so close to killing that governor... and when freed, went on a Contract with a chain smoker and a dog, flirted with a 90 year old (successfully), and then trusted that dog too much and stretched the patience of the wrong people a bit too thin. “A hole the size of an apple in Cyprene’s face...” Rest In Peace, you teal-eyebrowed dumbass.

Cyprene DeBellevue (placeholder) is a (Dead) dramatic Cajun witch who will risk his life to experience all that he can in the world.

He is 24 years old, and often appears as a corpse..

Attributes

Brawn

1

Charisma

1

Dexterity

1

Intellect

1

Perception

1

Abilities

0 Alertness

0 Animals

0 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Cyprene DeBellevue (placeholder) is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Cyprene DeBellevue (placeholder) has no Battle Scars)

Body 6

Stress

3 Mind

Hurt
-1
Injured
-1
Wounded
-2
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture
Injustice
Near-Death Experience

Traumas

(Cyprene DeBellevue (placeholder) has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

Loose Ends

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 150
(Earned: 150 - Spent: 0)
An itemized record of every Contract, advancement, and more

Journal
Cyprene DeBellevue (placeholder) has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Cyprene DeBellevue (placeholder) has made 0 Moves.
Only Contractors in Playgroups can make Moves.