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Aurora

A 1-Victory Newbie Contractor played by HarryEscopeta in Elite

Aurora is a Hunter who will risk her life to become the ultimate metamorfo elemental and destroy the political system.

She is 20 years old, lives in Cajaseiras, and often appears as parda de cabelos longos, cacheados e olhos azuis.

Aurora lives in Elite, a setting Where the paranormal wasn't supposed to become real, until one day, it did.

Attributes

Brawn

2

Charisma

2

Dexterity

4

Intellect

2

Perception

3

Abilities

3 Alertness

2 Animals

4 Athletics

0 Crafts

0 Culture

0 Drive

5 Firearms

0 Influence

4 Investigation

2 Medicine

2 Melee

0 Occult

0 Performance

0 Science

3 Stealth

2 Survival

0 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Aurora is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Aurora has no Battle Scars)

Body 6

Stress

5 Mind

Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Near-Death Experience

Traumas

(Aurora has no Traumas)


Source


Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Arsenal
From Assets and Liabilities
You have an arsenal of a specific type of illegal weaponry or extremely rare and dangerous items. This does not include weapons of mass destruction, tanks, or assault helicopters. During a Downtime, you may obtain up to three items from your stockpile.

Conditions

From Assets and Liabilities
Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.

Loose Ends

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 0
(Earned: 155 - Spent: 155)
An itemized record of every Contract, advancement, and more

Journal
Aurora has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Aurora has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Elite can post Moves for Aurora.

Assets And Liabilities

Assets

-0 Finances: Average
-3 Cat-Eyes
-3 Beautiful
-12 Jack of All Trades
-3 Nimble Fingers
-12 Arsenal

Liabilities

+7 Short Fuse
+3 Illiterate
+6 Vengeful
+6 Delusions of Grandeur