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John Doe

A Newbie Contractor played by OffBrandOreo as a Free Agent

This character is dead. RIP

John Doe is a businessman who will risk his life to become a puppetmaster and create the Contractor shadow government.

He is 37 years old, lives in a nice apartment in Manhattan, and often appears as a nondescript white guy dressed in formal business attire.

His Questionnaire has 5 answers.

Attributes

Brawn

2

Charisma

4

Dexterity

3

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

0 Crafts

2 Culture

2 Drive

3 Firearms

4 Influence

2 Investigation

0 Medicine

0 Melee

1 Occult

2 Performance

0 Science

3 Stealth

0 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

5
shot in the back
4
shot in the hand
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(John Doe has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Failure
Submission

Traumas

(John Doe has no Traumas)


Ventriloquism


Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Nightmares: Being stuck as a commonfolk Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.

Loose Ends

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 3
(Earned: 158 - Spent: 155)
An itemized record of every Contract, advancement, and more

Journal
John Doe has not written in his journal yet.

Moves

John Doe has made 0 Moves.
Only Contractors in Playgroups can make Moves.

Biography

Image

Assets And Liabilities

Assets

-15 Gifted
-0 Finances: Average
-3 Beautiful
-0 Imbued

Liabilities

+3 Nightmares
Subject: Being stuck as a commonfolk
+6 Vengeful
+6 Delusions of Grandeur