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‘Octavius Green’

A 2-Victory Newbie Contractor played by mmmsquid in GA5-1921

‘Octavius Green’ is a puppeteer possessed by an unknown entity who will risk his life to become the ultimate stronger entity and Octavius to fight for his freedom.

He is 41 years old, lives in an old, seemingly abandoned, but not quite, mansion, and often appears as A tall man with lightly curly salt and pepper hair, most of it tied in a ponytail with a ribbon. He wears a grey lined suit jacket and pants, with a blue shirt and grey neck ribbon. He is seemingly puppeteered by glowing blue chains, his neck, hands and feet connected to these chains via large metal clasps.

‘Octavius Green’ lives in GA5-1921, a setting where the paranormal work for the government. His Questionnaire has 2 answers.

Attributes

Brawn

2

Charisma

4

Dexterity

4

Intellect

3

Perception

2

Abilities

3 Alertness

0 Animals

4 Athletics

2 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

0 Medicine

0 Melee

5 Occult

5 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(‘Octavius Green’ is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(‘Octavius Green’ has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Old-Fashioned
Submission

Traumas

(‘Octavius Green’ has no Traumas)


Source


Circumstances

Famous: Master puppeteer and puppet creator.
From Assets and Liabilities
You are well-known and generally well-liked by the general public. You may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.

Conditions

From Assets and Liabilities
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
The Hunger: ? (To be edited) You have an insatiable urge to consume something unusual. You no longer recover Mind through restful sleep. Instead, you may recover 1 point of Mind per day by consuming the subject of your hunger. Any day you fail to do so, you take a point of Mind Damage.
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. Possessed by an unknown entity
Avoidance You are so off-putting, that most people just avoid you. As long as your Charisma rating is 1, you may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you make as a part of that attempt get +2 to their Outcome.
Ageless You are not immortal, but the passage of time takes a lesser toll upon you. For every four years that passes, you age a single year.
Jaded You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.
Bane: Salt You are weak to a specific material or type of attack. All Damage you take from your weakness is increased by 2 and ignores any non-material Armor you may have.

Loose Ends

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Advancement

Newbie
2 Victories - 0 Failures
Remaining Exp: 0
(Earned: 160 - Spent: 160)
An itemized record of every Contract, advancement, and more

Journal
‘Octavius Green’ has not written in his journal yet.

Moves

‘Octavius Green’ has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in GA5-1921 can post Moves for ‘Octavius Green’.

Assets And Liabilities

Assets

-15 Gifted
-9 Ageless
-6 Famous
Claim to Fame: Master puppeteer and puppet creator.
-12 Jaded
-3 Avoidance

Liabilities

+7 Short Fuse
+6 Vengeful
+6 The Hunger
New Food: ? (To be edited)
+9 Supernatural Condition
Supernatural Condition: Possessed by an unknown entity
+6 Paranoia
+6 Delusions of Grandeur
+6 Bane
Weakness: Salt