Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

John Smith

A 1-Victory Newbie Contractor played by Ravvie as a Free Agent

This character is dead. RIP

John Smith is a DSP head scientist who will risk his life to become the ultimate nothing wizard and end the supernatural.

He is 26 years old, lives in Prineville, Oregon, and often appears as a strictly average looking guy, 5'9", 165lbs, average build.

Attributes

Brawn

3

Charisma

2

Dexterity

3

Intellect

4

Perception

3

Abilities

2 Alertness

0 Animals

2 Athletics

0 Crafts

2 Culture

2 Drive

0 Firearms

1 Influence

2 Investigation

0 Medicine

0 Melee

2 Occult

0 Performance

3 Science

3 Stealth

0 Survival

1 Technology

0 Thievery

2 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
bit
1
Shot
3
Choked
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(John Smith has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Failure
Near-Death Experience

Traumas

(John Smith has no Traumas)


Normality


Circumstances

Wealthy
From Assets and Liabilities
You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.
Point of Contact: Pacific Northwest Regional Director
From Assets and Liabilities
You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from the regional director. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

Loose Ends

Alphabet Agencies

Present Deadly Given by badtzmaruboy
You called a DSP regional director concerning the Show Stealers mere hours before The Beast Bash: your name is attached to this, you know something, and investigation is already underway.

Loading...

Advancement

Newbie
1 Victories - 2 Failures
Remaining Exp: 0
(Earned: 163 - Spent: 163)
An itemized record of every Contract, advancement, and more

Journal
John Smith has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

John Smith has made 0 Moves.
Only Contractors in Playgroups can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-12 Finances: Wealthy
-6 Point of Contact
Contact: Pacific Northwest DSP Branch