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Director Lancaster
Forging destiny in the shadows and balancing power in Secrecy

A Newbie Contractor played by Popocorn in Aegis Agency: Chronicles of Valor

Director Lancaster is a Agency Director who will risk his life to become the ultimate protector of humanity and protect the world from metahumans, and extraterrestrial threats alike.

He is 58 years old, lives in an apartment in an undisclosed Agency blacksite, and often appears as an older gentleman with a distinguished air, befitting his role as a seasoned leader within the agency. His silver hair, neatly trimmed and slightly receding, hints at the years of experience he brings to the table. Despite the touch of age, his sharp, steely gaze holds a commanding presence, and the lines etched on his face tell stories of battles fought both in the field and within the corridors of power. Lancaster's attire is a perfect blend of professionalism and utilitarianism. He often sports a tailored black suit, accentuated by a deep crimson tie. A subtle yet distinct agency insignia pin rests on his lapel, a symbol of his unwavering dedication to the organization. Despite the absence of overtly flashy accessories, the weight of authority he carries is unmistakable. His posture is upright and composed, reflecting a lifetime of discipline and leadership. Director Lancaster's mere presence in a room can command attention and instill a sense of respect, making him an imposing figure even in the company of superpowered individuals.

Director Lancaster lives in Aegis Agency: Chronicles of Valor, a setting where legendary individuals, embodying unparalleled valor and unwavering heroism, rise to the challenge, forging an epic saga as they unite to save humanity from imminent peril. His Questionnaire has 5 answers.

Attributes

Brawn

2

Charisma

4

Dexterity

2

Intellect

5

Perception

4

Abilities

4 Alertness

0 Animals

0 Athletics

0 Crafts

4 Culture

2 Drive

2 Firearms

5 Influence

3 Investigation

0 Medicine

0 Melee

3 Occult

0 Performance

0 Science

4 Stealth

0 Survival

3 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Director Lancaster is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Director Lancaster has no Battle Scars)

Body 6

Stress

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Failure
Relentlessness
Secrecy

Traumas

(Director Lancaster has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Famous: Director of the Agency
From Assets and Liabilities
You are well-known and generally well-liked by the general public. You may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.
Arsenal: Director Lancaster has access to an assortment of weapons, including calling in US military assets, top secret projects, summoning imprisoned creatures captured in previous engagements, etc. Any of this can be teleported, or sent in at his discretion.
From Assets and Liabilities
You have an arsenal of a specific type of illegal weaponry or extremely rare and dangerous items. This does not include weapons of mass destruction, tanks, or assault helicopters. During a Downtime, you may obtain up to three items from your stockpile.
Finances: Rich
From Assets and Liabilities
You are absolutely loaded. You have access to $1,000,000 (or equivalent currency) per Contract. Note that moving vast sums of money quickly or discreetly is not always possible.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Nightmares: In a recurring nightmare, Director Lancaster stands in the agency's control room amid chaos. Screens flicker with disastrous scenarios, alarms blare, and urgent messages go unanswered. The control room's walls close in, symbolizing mounting pressure. Faces of disappointed team members appear, accusing him. Paralyzed, he watches chaos unfold. A shadowy figure emerges, embodying the consequences of his failures. Faceless yet accusing, it points at Lancaster. The control room dissolves into darkness, capturing his fears of leadership failure and the agency's secrets exposed. Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Anosmia You have no sense of smell, and your sense of taste is extremely limited. All Perception rolls which depend on smell fail automatically, and any Perception rolls which involve smell in some way (such as tasting things) are at +2 Difficulty.
Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
Giftless You have some pressing issue which forces you to spend your rewards from Contracts on simple survival. You cannot receive Gifts, or spend Gift or Improvement points.
Seen Things Your exposure to unspeakable horrors has hardened you. You are at -1 Difficulty to all Trauma rolls. Requires Seasoned status (10 victories).
Unshakable You're hardly human anymore, and actions that once troubled you hardly seem to matter at all anymore. You are at -2 Difficulty to all Trauma rolls. You receive this automatically upon reaching Veteran status (25 victories), and cannot take it prior to that.

Loose Ends

Group of Enemies: Villains in general want Director Lancaster dead, as he is the one orchestrating operations hindering their ability to follow through with their diabolical ideas.

Moderate Deadly Given by a Liability
Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

Dark Secret: A skilled operative went rogue, using their superpowers to commit heinous acts that tarnished the agency's reputation. Lancaster, torn between loyalty and responsibility, discreetly eliminated the rogue operative to prevent further harm and covered up the entire incident.

Distant Dangerous Given by a Liability
You have a secret. When it gets out, there will be immediate and significant consequences for you.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: -21
(Earned: 156 - Spent: 177)
An itemized record of every Contract, advancement, and more

Journal
Director Lancaster has not written in his journal yet.

Moves

Director Lancaster has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-18 Finances: Rich
-6 Famous
Claim to Fame: Director of the Agency
-0 Unshakable
-0 Seen Things
-12 Arsenal
Arsenal Type: Director Lancaster has access to an assortment of weapons, including calling in US military assets, top secret projects, summoning imprisoned creatures captured in previous engagements, etc. Any of this can be teleported, or sent in at his discretion.

Liabilities

+12 Glass Jaw
+3 Nightmares
Subject: In a recurring nightmare, Director Lancaster stands in the agency's control room amid chaos. Screens flicker with disastrous scenarios, alarms blare, and urgent messages go unanswered. The control room's walls close in, symbolizing mounting pressure. Faces of disappointed team members appear, accusing him. Paralyzed, he watches chaos unfold. A shadowy figure emerges, embodying the consequences of his failures. Faceless yet accusing, it points at Lancaster. The control room dissolves into darkness, capturing his fears of leadership failure and the agency's secrets exposed.
+3 Dark Secret
Secret: A skilled operative went rogue, using their superpowers to commit heinous acts that tarnished the agency's reputation. Lancaster, torn between loyalty and responsibility, discreetly eliminated the rogue operative to prevent further harm and covered up the entire incident.
+12 Group of Enemies
Name of Group: Villains in general want Director Lancaster dead, as he is the one orchestrating operations hindering their ability to follow through with their diabolical ideas.
+6 Compulsive Liar
+6 Paranoia
+30 Giftless
+3 Anosmia