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Nicholas Holly Clarke

A Newbie Contractor played by Cantamore as a Free Agent

Nicholas Holly Clarke is a Jolly Bell Ringer who will risk their life to become a Master Wizard and Spread joy and comfort to those of the world.

They are 20 years old, live in Mount Hood, Oregon, and often appears as a lanky and pale brunette, always with a little blush to his nose.

Attributes

Brawn

3

Charisma

4

Dexterity

2

Intellect

2

Perception

3

Abilities

3 Alertness

2 Animals

0 Athletics

3 Crafts

3 Culture

1 Drive

0 Firearms

2 Influence

0 Investigation

0 Medicine

0 Melee

0 Occult

3 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

2 Charity

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Nicholas Holly Clarke is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Nicholas Holly Clarke has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Murder
Lifesaver

Traumas

(Nicholas Holly Clarke has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 1
(Earned: 150 - Spent: 149)
An itemized record of every Contract, advancement, and more

Journal
Nicholas Holly Clarke has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Nicholas Holly Clarke has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Iron Will
-15 Gifted
-0 Finances: Average
-3 Nimble Fingers