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Ollie Rhoades

A 2-Victory Newbie Contractor played by geniebottle in Weavers of Fate

Ollie Rhoades is a roadman who will risk his life to become the ultimate universal being and free his body from the confines of time by ascending to the 5th dimension.

He is 34 years old, lives in a flat on a parallel earth, and often appears as a young looking guy in a tracksuit and puffer jacket.

Ollie Rhoades lives in Weavers of Fate, a setting where all possibilites can exist alongside each other, connected or otherwise.

Attributes

Brawn

2

Charisma

2

Dexterity

2

Intellect

4

Perception

6

Abilities

5 Alertness

0 Animals

2 Athletics

0 Crafts

3 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

0 Medicine

0 Melee

5 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Ollie Rhoades is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Minor Soft Spot (Heart) ((A specific spot on your body was previously injured and is now vulnerable to further attacks. Called shots against your soft spot do +1 damage. If an attack hits you which could conceivably hit your soft spot, roll 1d10 at Difficulty 4. If you fail, the attack hits your soft spot and does +1 damage.)
  • Migraines (Exerting your Mind causes you to take a -1 dice penalty to all subsequent Actions for the next 15 minutes.)
  • Body 6

    Stress

    7 Mind

    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Sin (The Paradox)
    Capture
    Submission

    Traumas

  • Phobia of Game Shows When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.
  • Claustrophobia When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.
  • Glimpses of the Abyss When you fail a Mind resistance roll, you must make a Self-Control roll to not spiral into your own knowledge and receive a vision. If you succeed on a coin flip, this vision is helpful. Otherwise, you are incapacitated with terror for 1d4 rounds.

  • Will Unbecoming


    Circumstances

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
    Notoriety: Terrible Vibes
    From Assets and Liabilities
    You are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.

    Conditions

    From Assets and Liabilities
    Nightmares: The Nature of the Universe Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
    Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
    Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. Psychic Scarring: You have a -1/+1 dice penalty against psychic attacks determined by a coin flip. There is a small chance your mind can completely collapse. At the start of each contract, roll 1d10, Difficulty 2. If you fail, you forget everything you know for the duration of the contract.
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
    Sleepless You do not require sleep. You do not require sleep, and any resistance rolls against supernatural attempts to put you to sleep are rolled at +2 dice.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.

    Loose Ends

    Group of Enemies: Limitation Station on V190731: Enforcers from a Hub Branch who hunt down anomalies separate from the main Hub World, like private military contractors. Consider more things as anomalies than the usual Hub worker

    Imminent Deadly Given by a Liability
    Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

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    Advancement

    Newbie
    2 Victories - 0 Failures
    Remaining Exp: 10
    (Earned: 164 - Spent: 154)
    An itemized record of every Contract, advancement, and more

    Journal
    Ollie Rhoades has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Ollie Rhoades has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Weavers of Fate can post Moves for Ollie Rhoades.

    Assets And Liabilities

    Assets

    -15 Iron Will
    -15 Gifted
    -3 Cat-Eyes
    -6 Clear Conscience
    -12 Jack of All Trades
    -9 Sleepless

    Liabilities

    +3 Traumatized
    Trauma: Phobia: Claustrophobia
    +6 Finances: Poor
    +3 Nightmares
    Subject: The Nature of the Universe
    +9 Outsider
    +12 Group of Enemies
    Name of Group: Limitation Station on V190731: Enforcers from a Hub Branch who hunt down anomalies separate from the main Hub World, like private military contractors. Consider more things as anomalies than the usual Hub worker
    +9 Supernatural Condition
    Supernatural Condition: Psychic Scarring: You have a -1/+1 dice penalty against psychic attacks determined by a coin flip. There is a small chance your mind can completely collapse. At the start of each contract, roll 1d10, Difficulty 2. If you fail, you forget everything you know for the duration of the contract.
    +6 Paranoia
    +6 Delusions of Grandeur
    +3 Notoriety
    Reason: Terrible Vibes
    +7 Scarred
    Scar: //