Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Zain Robinson
"I won't lose sight of the bigger picture." | The Vigilant

A 10-Victory Seasoned Contractor played by Monday in Maelstrom

Zain Robinson is a freelance photographer who will risk his life to become the ultimate vigilante and expose the world's corrupt criminals and bring them to justice.

He is 20 years old, lives in a gloomy, thoroughly alarmed apartment in downtown Chicago, Illinois, and often appears as a young, emo-styled figure with a lean build, fringe black hair, and sharp, amber eyes, wearing dark padded streetwear and a mask concealing his lower face.

Zain Robinson lives in Maelstrom, a setting where videos of the supernatural go viral every day. His journal, Task Logs, has 18 entries. His Questionnaire has 27 answers.

Attributes

Brawn

3

Charisma

3

Dexterity

4

Intellect

4

Perception

6

Abilities

4 Alertness

0 Animals

4 Athletics

2 Crafts

2 Culture

1 Drive

0 Firearms

1 Influence

4 Investigation

1 Medicine

2 Melee

1 Occult

0 Performance

0 Science

3 Stealth

0 Survival

1 Technology

2 Thievery

1 Criminology

4 Gadgets

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Zain Robinson is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • (Altered DNA) Agility (Thanks to genetic engineering, you now have +10 feet to free movement.)
  • (Altered DNA) Gecko Aspect (Thanks to genetic engineering, you now have +2 dice to all rolls related to acrobatics.)
  • Body 7

    Stress

    8 Mind

    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Capture
    Murder
    Failure
    Injustice

    Traumas

  • Phobia of Anything That Could Explode When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.
  • (Lavernai Pocolom) Nightmares Your dreams are haunted by your glimpse into the edges of reality. At the start of each Contract and each time you fall asleep, roll Self-Control. If you fail, you take one Mind damage.
  • (Implanted Augment) Pouch Part of your body functions as a hidden pocket. It can hold no more than a briefcase (15 liters). Location: Upper chest/collarbone.
  • (Implanted Augment) Specialized Sneaking You receive +2 dice to a particular non-combat Action. Chosen action: Sneaking (Avoiding notice, hiding, slipping by undetected.)

  • Vigilance

    Whenever , regain one Source. Cooldown: one hour

    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    In the Database
    Given by PascalsAngel
    The FBI have your DNA and Fingerprints You have a misdemeanor on your record for B&E
    Payment
    Given by Monday
    You have received a large sum of money from M. Wells in exchange for a Viper Cord. You have access to $500,000. Spent funds: 500000/500000
    Poacher
    Given by Ltyinkwint
    You have been labeled as a poacher by OWL. OWL will no longer work with you.

    Conditions

    From Assets and Liabilities
    Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.
    From Maelstrom
    Eaten the Firebird Consuming the bearer of bad luck has made you lucky! You may re-roll a Botch during a Contract. When you do, remove this Condition forever.
    Lavernai Pocolom You've briefly peeked through the veil and saw the bare bones of reality - that crushing memory protects you still, expensive as it may be. The contractor acquires the trauma "Nightmares." If they already have this trauma, they acquire it again and must resolve both at the beginning of each contract. For as long as they have at least one "Nightmares" condition, they may - once per contract - choose to automatically succeed on a mind roll with the minimal outcome required to avoid harmful or undesired repercussions.

    Loose Ends

    Loading...

    Advancement

    Seasoned
    10 Victories - 4 Failures
    Remaining Exp: -3
    (Earned: 263 - Spent: 266)
    An itemized record of every Contract, advancement, and more

    Moves

    Zain Robinson has made 1 Move.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Zain Robinson.

    Biography

    Injustice: Basically just Batman's code of ethics

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -6 Focused
    -6 Tough

    Liabilities

    +9 Sensitive
    +6 Paranoia