Limit Break: All Out Strike
You can push past the usual limits of your own abilities.
As part of a Power usage, you can roll with double your usual dice pool, ignoring up to 4 1s. However, after this Gift is resolved, you immediately take a Lasting Severity-6 Injury, plus 3 Lasting Mind damage and an appropriate Trauma.
Limit Break: Sustained Limit Break
You can push past the usual limits of your own abilities.
As a Free Action, you can enter Sustained Limit Break for 1 minute. For this time, you have +2 Outcome on all actions, ignore either Body or Mind Penalty (or ignore the effects of one Battle Scar if Grit does both), and regain 1 Source each round. However, at the end of a Sustained Limit Break, you must roll a d10, Difficulty 6. On a failure, you receive 4 Lasting Severity 6 Injuries, and 4 points of Lasting Mind damage. On a success, you receive 2 Severity-4 Injuries, and 3 Mind damage.
Power Source: Alien Origins (Radiation)
Your powers are strange. Hard to quantify and predict.
You may, at any point, ignore a Drawback of one Gift for that activation, but you also must choose an Enhancement on that Gift and lose access to it for 1d4 rounds. You may also use this effect to gain an Enhancement you do not have, but must choose a Drawback as well, gaining the effects of both for 1d4 rounds. There may be different penalties for ignoring Drawbacks or Gaining Enhancements, such as up to 2 Mind Damage, or a Severity-4 Injury.
Power Source: Gadgets
You have access to advanced technology.
You may alter your Legendary Artefacts, changing enhancements and even fully replacing effects with others in between Missions. In addition, you may, once per Mission, regain a point of Source or Battery for free as a Quick action, charging up a Gadget.