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Jackariah “Jackie” Ward

A 2-Victory Newbie Contractor played by mmmsquid in Weavers of Fate

Jackariah “Jackie” Ward is a Victorian retired field medic/tailor who will risk his life to become the ultimate // and //.

He is 27 years old, lives in London, and often appears as A 5’7 pale man with one eye much bigger than the other, he looks tired or strained and has slightly wild looking black hair. He wears a dark toned suit of the time with a brown leather apron.

Jackariah “Jackie” Ward lives in Weavers of Fate, a setting where all possibilites can exist alongside each other, connected or otherwise.

Attributes

Brawn

2

Charisma

1

Dexterity

3

Intellect

4

Perception

3

Abilities

3 Alertness

0 Animals

2 Athletics

3 Crafts

2 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

5 Medicine

3 Melee

0 Occult

0 Performance

3 Science

2 Stealth

0 Survival

0 Technology

0 Thievery

3 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Jackariah “Jackie” Ward is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Jackariah “Jackie” Ward has no Battle Scars)

Body 6

Stress

6 Mind

Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Failure
Old-Fashioned

Traumas

(Jackariah “Jackie” Ward has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

From Assets and Liabilities
Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
Nightmares: Mother. Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
Avoidance You are so off-putting, that most people just avoid you. As long as your Charisma rating is 1, you may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you make as a part of that attempt get +2 to their Outcome.
Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.

Loose Ends

Dark Secret: Shhh…

Moderate Dangerous Given by a Liability
You have a secret. When it gets out, there will be immediate and significant consequences for you.

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Advancement

Newbie
2 Victories - 0 Failures
Remaining Exp: 12
(Earned: 162 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Jackariah “Jackie” Ward has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Jackariah “Jackie” Ward has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Weavers of Fate can post Moves for Jackariah “Jackie” Ward.

Assets And Liabilities

Assets

-15 Gifted
-6 Focused
-12 Jack of All Trades
-9 Daredevil
-3 Avoidance

Liabilities

+7 Short Fuse
+3 Ugly
+3 Nightmares
Subject: Mother.
+3 Dark Secret
Secret: Shhh…
+6 Anti-Social
+6 Paranoia
+6 Delusions of Grandeur