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Francis Constantine
“Even though you fool your soul, your conscience will be mine!”

A 1-Victory Newbie Contractor played by mmmsquid in Weavers of Fate

Francis Constantine is a dandy highwayman who will risk his life to become the ultimate much more dashing highwayman and to grab your attention.

He is 27 years old, lives in //, and often appears as //.

Francis Constantine lives in Weavers of Fate, a setting where all possibilites can exist alongside each other, connected or otherwise. His Questionnaire has 2 answers.

Attributes

Brawn

3

Charisma

4

Dexterity

3

Intellect

2

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

0 Crafts

0 Culture

2 Drive

5 Firearms

0 Influence

0 Investigation

0 Medicine

0 Melee

0 Occult

2 Performance

0 Science

3 Stealth

2 Survival

0 Technology

3 Thievery

3 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Francis Constantine is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Missing Leg (You move at one-quarter movement speed with a prosthesis or aid. You cannot Dash or Sprint.)
  • Body 7

    Stress

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits


    Traumas

    (Francis Constantine has no Traumas)


    Source


    Circumstances

    Notoriety: Highwayman
    From Assets and Liabilities
    You are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
    Wealthy
    From Assets and Liabilities
    You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.

    Loose Ends

    Group of Enemies: The Police

    Imminent Deadly Given by a Liability
    Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

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    Advancement

    Newbie
    1 Victories - 0 Failures
    Remaining Exp: 6
    (Earned: 157 - Spent: 151)
    An itemized record of every Contract, advancement, and more

    Journal
    Francis Constantine has not written in his journal yet.

    Moves

    Francis Constantine has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Weavers of Fate can post Moves for Francis Constantine.

    Assets And Liabilities

    Assets

    -15 Gifted
    -3 Cat-Eyes
    -3 Beautiful
    -12 Finances: Wealthy
    -3 Lanky
    -9 Daredevil

    Liabilities

    +3 Deep Sleeper
    +9 Movement Impaired
    Impairment: He requires a cane to walk far distances, hence why he prefers horseback. One of his legs is a little unhelpful.
    +6 Vengeful
    +9 Outsider
    +12 Group of Enemies
    Name of Group: The Police
    +6 Delusions of Grandeur
    +3 Notoriety
    Reason: Highwayman