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Angel Cooper
*bonk*

A 9-Victory Novice Contractor played by lumiq in Maelstrom Prime

Angel Cooper is a nebulochaotic drug gang "enforcer" who will risk his life to become the ultimate adrenaline pumped hero and never stop running, never stop hitting, never die.

He is 23 years old, lives in a run down apartment in Johannesburg, South Africa, and often appears as a sinewy, scruffy caucasian man with a thrift shop hoodie and a rune-laden bat. He wears a jagged, black plastic shard on a chain necklace.

Angel Cooper lives in Maelstrom Prime, a setting where Contractors learn how special they really are. His journal, Inner Narration, has 22 entries.

Attributes

Brawn

4

Charisma

2

Dexterity

2

Intellect

4

Perception

3

Abilities

3 Alertness

1 Animals

3 Athletics

2 Crafts

3 Culture

2 Drive

2 Firearms

4 Influence

3 Investigation

1 Medicine

5 Melee

1 Occult

1 Performance

0 Science

3 Stealth

3 Survival

1 Technology

2 Thievery

2 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Angel Cooper is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Lost left ring finger to human-faced rats. -1 to all actions employing that hand.
  • Body 7

    Stress

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Capture

    Traumas

  • Traumatized MDD- Angel has a stash of Prozac he takes a bit too much of every morning he can. This causes him to seem a little too laid back or “gray”. May occasionally cause dizzy spells. Losing access induces panic, irritability, and hopelessness.
  • Fear of being buried alive
  • Permanent Trauma: Terror of Rodents
  • Those dogs look delicious...

  • Manic Energy

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Conditions

    From Assets and Liabilities
    Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
    Hard You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.
    Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
    Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Jaded Your emotions are deliberate and unshakable. You get +3 dice to resist any attempt to sway your emotions, and even if you are affected, you may Exert your Mind to cancel the effect. This includes the Fascinate and Emotion Control Effects.
    Nightmares: Rat swarms, broken glass, maggots, being chased Angel's sleep is plagued with horrible nightmares based around situations he can't control. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.

    Loose Ends

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    Advancement

    Novice
    9 Victories - 2 Failures
    Remaining Exp: 0
    (Earned: 238 - Spent: 238)
    An itemized record of every Contract, advancement, and more

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Angel Cooper has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom Prime can post Moves for Angel Cooper.

    Biography

    Angel Cooper is an unarguable mess of a human being. He started out already a bit fucked in the head, as a well meaning but deeply “troubled” young library assistant in Seattle. Wishing to end his life of boredom and squalor even AFTER becoming a Contractor, Angel’s faux hero complex led him to sacrifice his finger to awful immortal human faced rats. These rats kept him as their metaphorical bitch for months, torturing him physically and psychologically through the conduit of his finger to keep him in line as he brought them, time and time again, the scum of the earth to bite fresh fingers from and discard back to Angel. Traumatized, he broke out of this hellish cycle… and landed himself in Johannesburg, South Africa, working as an “enforcer” in a gang that runs drugs and other black market stock.

    He has come to like his job as of current. Because of his literally supernatural ability to do his job well, he is respected in his field, and makes good money. He stays in a cheap but meticulously clean apartment in the city’s slums.

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -6 Focused
    -3 Contortionist
    -6 Tough
    -12 Jaded

    Liabilities

    +3 Traumatized
    Trauma: MDD- Angel has a stash of Prozac he takes a bit too much of every morning he can. This causes him to seem a little too laid back or “gray”. May occasionally cause dizzy spells. Losing access induces panic, irritability, and hopelessness.
    +3 Nightmares
    Subject: Rat swarms, broken glass, maggots, being chased