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Gabriel Eiran
"Uh oh, wrong needle."

A 2-Victory Newbie Contractor played by WhoahImBob in Pit dwellers

Gabriel Eiran is a "eccentric" combat medic who will risk their life to become the ultimate Hermit and own an impenetrable fortress of a swath of land.

They are 26 years old, live in A beatdown trailer, in the middle of the woods, they do not own the woods, and often appears as A disheveled individual.

Gabriel Eiran lives in Pit dwellers, a setting Where the Cold War Turned Hot. Their Questionnaire has 2 answers.

Attributes

Brawn

3

Charisma

1

Dexterity

3

Intellect

3

Perception

3

Abilities

2 Alertness

1 Animals

1 Athletics

1 Crafts

0 Culture

1 Drive

3 Firearms

0 Influence

1 Investigation

5 Medicine

5 Melee

0 Occult

0 Performance

3 Science

4 Stealth

2 Survival

2 Technology

1 Thievery

1 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Gabriel Eiran is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Gabriel Eiran has no Battle Scars)

Body 7

Stress

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Capture
Combat medic

Traumas

(Gabriel Eiran has no Traumas)


Source


Circumstances

Arsenal: Firearms
From Assets and Liabilities
Through some legal, licensed means, you have reliable access to a certain type of material others don’t. You may transport this material without the authorities interfering. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if normally illegal where you reside)
Finances: Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

Conditions

From Assets and Liabilities
Nightmares: Combat Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
Additional Language: Russian You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

Loose Ends

Individual Enemy: Small Russian Mob

Imminent Dangerous Given by a Liability
Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

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Advancement

Newbie
2 Victories - 0 Failures
Remaining Exp: 18
(Earned: 170 - Spent: 152)
An itemized record of every Contract, advancement, and more

Journal
Gabriel Eiran has not written in their journal yet.

Moves

Gabriel Eiran has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Pit dwellers can post Moves for Gabriel Eiran.

Biography

Gabriel Wronged a Chechnian warlord who is selling illegal weapons

Assets And Liabilities

Assets

-1 Additional Language
Language: Russian
-3 Cat-Eyes
-3 Contortionist
-0 Imbued
-12 Arsenal
Arsenal Type: Firearms

Liabilities

+6 Finances: Poor
+3 Nightmares
Subject: Combat
+6 Anti-Social
+6 Individual Enemy
Name of Enemy: Small Russian Mob
+6 Paranoia