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Donovan
The times are changing

A 2-Victory Newbie Contractor played by diamondolphin in Primus Company

Donovan is a casual freelancer who will risk their life to become the ultimate chronomancer and end the exploitation against uniques by Primus.

They are 32 years old, live in Limerick, Ireland, and often appears as a ~5'6" male-leaning human in casual dress.

Donovan lives in Primus Company, a setting where those with power choose a life of servitude or a life of freedom. Their journal has 4 entries. Their Questionnaire has 7 answers.

Attributes

Brawn

1

Charisma

3

Dexterity

3

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

4 Athletics

5 Crafts

2 Culture

0 Drive

0 Firearms

0 Influence

2 Investigation

0 Medicine

2 Melee

2 Occult

0 Performance

0 Science

5 Stealth

0 Survival

2 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Donovan is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Donovan has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture
Anguish
Injustice

Traumas

(Donovan has no Traumas)


Spare Timelines


Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
From Primus Company
Heart of the Robot Your body has started to tick in time with the eternal clock, rendering the motion of your right arm to be similar to clockwork. Once per contract, upon spending a point of source, you may take a severity 1 injury to restore that point. (Cannot be used on moves)

Loose Ends

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Advancement

Newbie
2 Victories - 0 Failures
Remaining Exp: 0
(Earned: 170 - Spent: 170)
An itemized record of every Contract, advancement, and more

Moves

Donovan has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Primus Company can post Moves for Donovan.

Assets And Liabilities

Assets

-0 Finances: Average
-3 Pathetic
-3 Cat-Eyes
-12 Jack of All Trades
-0 Imbued