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Kitty Lundstrum

A Newbie Contractor played by geniebottle in GA5-1921

This character is dead. RIP

Kitty Lundstrum was a freedom fighter. Rebelling against zir nature until the day ze died. The black hole of zir soul, bursting with siphoned energy and untold potential, was even less stable in death. Another was born to bear the burden of anchoring reality, and all that energy, that storm bound to the mundane empowered humanity...somewhere in the future. One good, and one evil made from the ashes of such duality.

Kitty Lundstrum is a freedom fighter who will risk their life to become the ultimate reality anchor and incite rebellion.

They are 36 years old, live in a lodge in zir home city of Liverpool, and often appears as a 5'9 person with a bodice and 'cossack' trousers. Ze also has bright blue eyes, and black hair grown out to zir back.

Kitty Lundstrum lives in GA5-1921, a setting where the paranormal work for the government.

Attributes

Brawn

3

Charisma

3

Dexterity

3

Intellect

4

Perception

6

Abilities

5 Alertness

0 Animals

3 Athletics

0 Crafts

3 Culture

0 Drive

0 Firearms

1 Influence

0 Investigation

2 Medicine

2 Melee

5 Occult

0 Performance

0 Science

3 Stealth

2 Survival

0 Technology

2 Thievery

4 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Kitty Lundstrum is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Missing Fingers (Left Hand) (You are at a -1 die penalty for any roll utilizing the affected hand.)
  • Tinnitus (You suffer a -2 dice penalty to any roll which benefits from hearing. You cannot distinguish the words of others in loud situations.)
  • Body 7

    Stress

    8 Mind

    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    Atrocities
    Murder
    Injustice

    Traumas

  • Phobia of Needles When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.
  • Phobia of Being Alone When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.

  • Antimana


    Circumstances

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Polyglot: French, Russian, Irish
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Database: Supernatural Networks
    From Assets and Liabilities
    You have access to a specific database of non-public information. As long as you have internet access or cell service, you may search for relevant information in your database. GMs may require you to make a roll and/or spend a significant amount of time for particularly complex or nuanced information requests, at their discretion.

    Conditions

    From Assets and Liabilities
    Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. Reality Anchor: Any beneficial supernatural powers have their Difficulty raised by 2 when rolled to help you. In addition, any benefits are halved.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Unshakable You're hardly human anymore, and actions that once troubled you hardly seem to matter at all anymore. You are at -2 Difficulty to all Trauma rolls. You receive this automatically upon reaching Veteran status (25 victories), and cannot take it prior to that.
    Seen Things Your exposure to unspeakable horrors has hardened you. You are at -1 Difficulty to all Trauma rolls. Requires Seasoned status (10 victories).
    Less Than Human: Evil People There is some particular class of person that you consider wholly deplorable and undeserving of compassion. If you have the Limits Murder, Atrocities, and/or Life-Saver, they do not apply to your chosen class of person.
    Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.

    Loose Ends

    Group of Enemies: Magical Creature Trade

    Imminent Deadly Given by a Liability
    Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: -150
    (Earned: 150 - Spent: 300)
    An itemized record of every Contract, advancement, and more

    Journal
    Kitty Lundstrum has not written in their journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Kitty Lundstrum has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in GA5-1921 can post Moves for Kitty Lundstrum.

    Biography

    Conditions: Resist an Effect by more than 4 Outcome

    Kill a supernatural being

    Roll a 9 or a 10 on your critical fail check.

    Assets And Liabilities

    Assets

    -15 Iron Will
    -15 Gifted
    -3 Less Than Human
    Type of being: Soldiers
    -12 Jack of All Trades
    -0 Unshakable
    -3 Polyglot
    Language: French, Russian, Irish
    -6 Database
    Access to: Supernatural Networks
    -6 Light Sleeper
    -9 Daredevil
    -0 Seen Things
    -0 Imbued

    Liabilities

    +6 Finances: Poor
    +9 Sensitive
    +12 Group of Enemies
    Name of Group: Magical Creature Trade
    +9 Supernatural Condition
    Supernatural Condition: Reality Anchor: Any beneficial supernatural powers have their Difficulty raised by 2 when rolled to help you. In addition, any benefits are halved.