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Stina
Crazy! I was crazy once.. once..? twice..?

A 2-Victory Newbie Contractor played by stinastu in The Three Portlands Three

Stina is a prepper conspirator who will risk their life to become the ultimate telepath and revive all extinct species.

They are 21 years old, live in undisclosed bunker (Portland, Maine), and often appears as typical alternative young adult.

Stina lives in The Three Portlands Three, a setting where nothing crazy happens and if it does it is discredited and swept under the rug.

Attributes

Brawn

2

Charisma

1

Dexterity

2

Intellect

4

Perception

5

Abilities

2 Alertness

5 Animals

0 Athletics

2 Crafts

0 Culture

3 Drive

3 Firearms

0 Influence

1 Investigation

1 Medicine

0 Melee

2 Occult

0 Performance

0 Science

1 Stealth

0 Survival

1 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

2
shot in leg
2
gunshot wound to the arm
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Stina has no Battle Scars)

Body 6

Stress

6 Mind

Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Animal-Lover
Lifesaver

Traumas

(Stina has no Traumas)


Source


Circumstances

Database: Pentagon
From Assets and Liabilities
You have access to a specific database of non-public information. As long as you have internet access or cell service, you may search for relevant information in your database. GMs may require you to make a roll and/or spend a significant amount of time for particularly complex or nuanced information requests, at their discretion.

Conditions

From Assets and Liabilities
Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.
Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
Avoidance You are so off-putting, that most people just avoid you. As long as your Charisma rating is 1, you may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you make as a part of that attempt get +2 to their Outcome.
Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.

Loose Ends

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Advancement

Newbie
2 Victories - 1 Failure
Remaining Exp: 15
(Earned: 165 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Stina has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Stina has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The Three Portlands Three can post Moves for Stina.

Assets And Liabilities

Assets

-9 Trained Reflexes
-6 Database
Access to: Pentagon
-6 Light Sleeper
-9 Daredevil
-3 Avoidance

Liabilities

+3 Illiterate
+6 Forgetful
+6 Paranoia