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Maxwell Walker

A 7-Victory Novice Contractor played by NieonBuster in Friday Night Hunters

Maxwell Walker is a genius who will risk their life to become the ultimate Chosen One and overthrow the government and raise the rent of single mothers.

They are 19 years old, live in UK, and often appears as Black casual wear, navy blue hair and rgeen eyes.

Maxwell Walker lives in Friday Night Hunters, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

3

Charisma

2

Dexterity

3

Intellect

4

Perception

4

Abilities

4 Alertness

0 Animals

4 Athletics

0 Crafts

0 Culture

0 Drive

1 Firearms

0 Influence

0 Investigation

0 Medicine

5 Melee

0 Occult

0 Performance

0 Science

2 Stealth

0 Survival

0 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Maxwell Walker is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Maxwell Walker has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Betrayal
Near-Death Experience

Traumas

(Maxwell Walker has no Traumas)


Source

Whenever , regain one Source. Cooldown: one day

Circumstances

Wealthy
From Assets and Liabilities
You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
Sleepless You do not require sleep. You do not require sleep, and any resistance rolls against supernatural attempts to put you to sleep are rolled at +2 dice.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
Nightmares: Taxes Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.
Additional Language: Sign language You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

Loose Ends

Individual Enemy: Leon-The IRS agent

Distant Deadly Given by a Liability
Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down. You forgot to pay taxes

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Advancement

Novice
7 Victories - 0 Failures
Remaining Exp: 10
(Earned: 185 - Spent: 175)
An itemized record of every Contract, advancement, and more

Journal
Maxwell Walker has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Maxwell Walker has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Friday Night Hunters can post Moves for Maxwell Walker.

Biography

Student that moved to other side of the country for his university. He has an apartment in the city. (Average persona start)

Assets And Liabilities

Assets

-1 Additional Language
Language: Sign language
-3 Cat-Eyes
-6 Clear Conscience
-12 Finances: Wealthy
-12 Jack of All Trades
-9 Sleepless
-0 Imbued

Liabilities

+3 Deep Sleeper
+3 Nightmares
Subject: Taxes
+3 Dark Secret
Secret: He has to pay Money to the Goverment
+6 Anti-Social
+6 Individual Enemy
Name of Enemy: Leon-The IRS agent