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Jason Kimball

A Newbie Contractor played by TheBrann as a Free Agent

Jason Kimball is a small-time photographer who will risk his life to become a technomancer and become a world-famous photographer.

He is 22 years old, lives in a small apartment, in New York City, and often appears as a young skinny young male, dressed mostly in normal 'sleek' atire.

Attributes

Brawn

2

Charisma

2

Dexterity

2

Intellect

2

Perception

3

Abilities

3 Alertness

0 Animals

1 Athletics

0 Brawl

0 Crafts

3 Culture

1 Drive

0 Firearms

1 Influence

2 Investigation

0 Medicine

0 Melee

2 Occult

1 Performance

0 Science

2 Stealth

0 Survival

2 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Jason Kimball is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Jason Kimball has no Battle Scars)

Body 6

Stress

5 Mind

Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Failure

Traumas

(Jason Kimball has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 61 (Earned: 150 - Spent: 89)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Jason Kimball has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Jason Kimball has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-9 Trained Reflexes
-0 Finances: Average
-3 Contortionist