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Caleb Kemp

A 3-Victory Newbie Contractor played by geniebottle in GA5-1921

Caleb Kemp is a fisherman's son who will risk his life to become the ultimate monster hunter and get the approval of his family.

He is 18 years old, lives in a fishing boat in Blackpool, and often appears as a young man with a shaved head and stubble, though not with the physique to pull it off. Wears a loose shirt and work pants and boots, with a waterproof jacket either on or around his waist. Has a wooden cross pendant, and a fishing hook necklace, both made with fishing line.

Caleb Kemp lives in GA5-1921, a setting where the paranormal work for the government.

Attributes

Brawn

4

Charisma

2

Dexterity

2

Intellect

3

Perception

2

Abilities

2 Alertness

1 Animals

4 Athletics

1 Crafts

2 Culture

3 Drive

1 Firearms

0 Influence

0 Investigation

0 Medicine

4 Melee

1 Occult

0 Performance

0 Science

0 Stealth

1 Survival

1 Technology

2 Thievery

3 Fishing

3 Navigation

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Caleb Kemp is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Limp (Your movement speed is reduced by half.)
  • Body 7

    Stress

    6 Mind

    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Atrocities
    Murder

    Traumas

    (Caleb Kemp has no Traumas)


    Ancestral Magic


    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Database: Sons of Ahab Communications Line
    From Assets and Liabilities
    You have access to a specific database of non-public information. As long as you have internet access or cell service, you may search for relevant information in your database. GMs may require you to make a roll and/or spend a significant amount of time for particularly complex or nuanced information requests, at their discretion.
    Illicit Supplier: Armory: Basic Anti-Supernatural Tools (Crosses, a little silver, garlic, salt, iron, etc)
    From Assets and Liabilities
    Through some illegal means, you have reliable access to a certain type of material others don’t. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if illegal where you reside)
    Point of Contact: Uncle Ishmael, Captain of the Blackpool Sons
    From Assets and Liabilities
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Additional Citizenship: Polish
    From Assets and Liabilities
    You maintain full legal status in a specific country or nation. You have official citizenship in the chosen country, in addition to your home country, and are entitled to any benefits that citizenship there entails.

    Conditions

    From Assets and Liabilities
    Nightmares: The Sea Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Additional Language: Polish You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
    Swimmer's Build You are built for the water. +2 dice to any rolls relating to swimming. Actions performed in water have their penalty reduced by 1.
    Indoctrinated: Monsters / Clearly Supernatural People There is some particular class of person that you have been taught to consider wholly deplorable and undeserving of compassion. If you have the Limits Murder, Atrocities, and/or Life-Saver, you have a -2 Difficulty to Trauma rolls involved with that class of person if your Limits are broken by harming or killing them. Significant experiences can begin to change this attitude.

    Loose Ends

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    Advancement

    Newbie
    3 Victories - 0 Failures
    Remaining Exp: 2
    (Earned: 165 - Spent: 163)
    An itemized record of every Contract, advancement, and more

    Journal
    Caleb Kemp has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Caleb Kemp has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in GA5-1921 can post Moves for Caleb Kemp.

    Biography

    Caleb Kemp is the son of Miriam (later Mary) Kaczka and Tony (later Elijah) Kemp.

    After initiation into the Sons, Caleb was troubled with restless sleep and nightmares, all of a scene he'd only heard fanatically raved about from a capstan pulpit...the Great Hunt.

    He found himself sleepwalking, gravitating towards a chamber in the old warehouse. These sleepwalks continued, all until he told his Uncle. He was delighted, and told Caleb all about the Hunt and it's purpose, and that these visions must be a gift. He was so glad, he gifted Caleb his lucky fish-hook...something that had been passed down for the last few generations.

    The dreams and visions were also seen as good by his mother and father, since having a child who was 'blessed' in such a way made other Sons members less concerned about Miriam's suitability as a match for Elijah.

    Assets And Liabilities

    Assets

    -1 Additional Language
    Language: Polish
    -0 Finances: Average
    -3 Less Than Human
    Type of being: Monsters / Clearly Supernatural People
    -6 Illicit Supplier
    Stockpile Type: Armory: Basic Anti-Supernatural Tools (Crosses, a little silver, garlic, salt, iron, etc)
    -3 Additional Citizenship
    Country: Polish
    -6 Point of Contact
    Contact: Uncle Ishmael, Captain of the Blackpool Sons
    -6 Database
    Access to: Sons of Ahab Communications Line
    -3 Swimmer's Build

    Liabilities

    +3 Nightmares
    Subject: The Sea