Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Evil Jimmy

A 3-Victory Newbie Contractor played by GreyCrownedKi in Weavers of Fate

Evil Jimmy is a sapient cricket who will risk his life to become the ultimate evil hater and spread misery and conflict.

He is 32 years old, lives in a joyous utopia ripe for ruin. Evil Jimmy hops between hosts like a tick, and needs a new permanent host SOON., and often appears as A little cricket in a evil leather jacket with big, angry eyebrows.

Evil Jimmy lives in Weavers of Fate, a setting where all possibilites can exist alongside each other, connected or otherwise.

Attributes

Brawn

1

Charisma

3

Dexterity

3

Intellect

3

Perception

3

Abilities

2 Alertness

0 Animals

0 Athletics

0 Crafts

2 Culture

0 Drive

2 Firearms

4 Influence

3 Investigation

0 Medicine

0 Melee

2 Occult

3 Performance

0 Science

4 Stealth

2 Survival

0 Technology

4 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Evil Jimmy is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Evil Jimmy has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Near-Death Experience
Submission

Traumas

(Evil Jimmy has no Traumas)


Source


Circumstances

Notoriety: evil
From Assets and Liabilities
You are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.
Outsider
From Assets and Liabilities
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

Conditions

From Assets and Liabilities
Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
Animal You have the body of an animal. You are not capable of fine object manipulation, using equipment made for humans, or speaking a human language. You have no human legal status. Your form may impart other benefits or drawbacks depending on your species. Benefits are limited to a +3 dice bonus to one or two Actions your species is specifically adapted for (e.g. a chameleon blending in, a bloodhound tracking something by scent). You use your sheet’s stats as normal.
Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Tough You can function under intense pain. Stress from Injuries is reduced by 2.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.

Loose Ends

Loading...

Advancement

Newbie
3 Victories - 0 Failures
Remaining Exp: 19
(Earned: 169 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Evil Jimmy has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Evil Jimmy has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Weavers of Fate can post Moves for Evil Jimmy.

Assets And Liabilities

Assets

-15 Gifted
-3 Pathetic
-3 Cat-Eyes
-12 Jack of All Trades
-6 Tough

Liabilities

+6 Short
+9 Outsider
+9 Animal
+3 Notoriety
Reason: evil