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Mort Obadiah

A 2-Victory Newbie Contractor played by Xplosion in LateNightBoís

Mort Obadiah is a inventor who will risk their life to become the ultimate mad scientist and populate the world with new species.

They are 21 years old, live in hidedout in an abandoned warehouse, and often appears as lanky figure, wearing a dark coat and an old hat.

Mort Obadiah lives in LateNightBoís, a setting where videos of the supernatural go viral every day. Their Questionnaire has 3 answers.

Attributes

Brawn

2

Charisma

2

Dexterity

3

Intellect

5

Perception

3

Abilities

0 Alertness

1 Animals

0 Athletics

2 Crafts

0 Culture

0 Drive

3 Firearms

0 Influence

0 Investigation

4 Medicine

0 Melee

0 Occult

0 Performance

5 Science

0 Stealth

0 Survival

3 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Mort Obadiah is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Missing Leg (You move at one-quarter movement speed with a prosthesis or aid. You cannot Dash or Sprint.)
  • Body 6

    Stress

    8 Mind

    0
    Agitated
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Murder
    Failure

    Traumas

    (Mort Obadiah has no Traumas)


    Source


    Circumstances

    Polyglot: German, Russian, Chinesisch
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Finances: Comfortable
    From Assets and Liabilities
    Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.
    Arsenal: genetical/medical equipment
    From Assets and Liabilities
    Through some legal, licensed means, you have reliable access to a certain type of material others don’t. You may transport this material without the authorities interfering. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if normally illegal where you reside)
    Notoriety: Stole rare animals from private zoo and got caught.
    From Assets and Liabilities
    You are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.

    Conditions

    From Assets and Liabilities
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
    Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.
    Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
    Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.

    Loose Ends

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    Advancement

    Newbie
    2 Victories - 0 Failures
    Remaining Exp: 8
    (Earned: 165 - Spent: 157)
    An itemized record of every Contract, advancement, and more

    Journal
    Mort Obadiah has not written in their journal yet.

    Moves

    Mort Obadiah has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in LateNightBoís can post Moves for Mort Obadiah.

    Assets And Liabilities

    Assets

    -3 Pathetic
    -3 Lanky
    -3 Nimble Fingers
    -3 Polyglot
    Language: German, Russian, Chinesisch
    -6 Finances: Comfortable
    -12 Arsenal
    Arsenal Type: genetical/medical equipment

    Liabilities

    +3 Deep Sleeper
    +9 Movement Impaired
    Impairment: Left leg impaired
    +6 Compulsive Liar
    +3 Notoriety
    Reason: Created monster out of a family of four and got away with it.