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Camus

A 1-Victory Newbie Contractor played by Himborex in The Midnight Club

Camus is a persuasive charlatan who will risk his life to become the ultimate divine avatar and take vengence on his father.

He is 22 years old, lives in the streets, and often appears as a blonde-haired green eyed man with a charming smile.

Camus lives in The Midnight Club, a setting Where people try contractor.

Attributes

Brawn

2

Charisma

5

Dexterity

3

Intellect

2

Perception

2

Abilities

0 Alertness

0 Animals

3 Athletics

0 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

4 Influence

0 Investigation

0 Medicine

0 Melee

0 Occult

2 Performance

0 Science

4 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Camus is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Camus has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Animal-Lover
Failure

Traumas

(Camus has no Traumas)


Source


Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Polyglot: Latin, French, Japanese
From Assets and Liabilities
You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

Conditions

From Assets and Liabilities
Jaded You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
Ageless You are not immortal, but the passage of time takes a lesser toll upon you. For every four years that passes, you age a single year.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

Loose Ends

Dark Secret: Bastard son of a noble family who is on the run from his occult rich father who will stop at nothing to find him.

Moderate Dangerous Given by a Liability
You have a secret. When it gets out, there will be immediate and significant consequences for you.

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Contractor Timeline

1 Victories - 0 Failures
Remaining Exp: 5 (Earned: 155 - Spent: 150)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Camus has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Camus has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The Midnight Club can post Moves for Camus.

Assets And Liabilities

Assets

-0 Finances: Average
-9 Ageless
-3 Beautiful
-12 Jaded
-3 Polyglot
Language: Latin, French, Japanese
-6 Light Sleeper
-0 Imbued

Liabilities

+3 Dark Secret
Secret: Bastard son of a noble family who is on the run from his occult rich father who will stop at nothing to find him.