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Juniper Horne

A Newbie Contractor played by Conmar444 in DA Boiz

Juniper Horne is a skater who will risk her life to become a shadowmancer and complete control over her shadow.

She is 23 years old, lives in an abandoned warehouse with several of her friends, they have attempted to turn it into the ultimate skater crib, and often appears as 5'6" skater girl with pale skin, blue eyes and purple dyed hair.

Juniper Horne lives in DA Boiz, a setting where videos of the supernatural go viral every day. Her Questionnaire has 1 answer.

Attributes

Brawn

1

Charisma

3

Dexterity

4

Intellect

2

Perception

3

Abilities

2 Alertness

0 Animals

4 Athletics

0 Crafts

4 Culture

0 Drive

0 Firearms

3 Influence

0 Investigation

1 Medicine

0 Melee

1 Occult

3 Performance

0 Science

5 Stealth

0 Survival

0 Technology

3 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Juniper Horne is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Juniper Horne has no Battle Scars)

Body 6

Stress

6 Mind

Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Near-Death Experience

Traumas

  • Phobia of Drowning When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.
  • Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats.


  • Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Nightmares: A black wolf hunts my loved ones through back alleys Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. Volatile Shadow
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
    Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 4
    (Earned: 154 - Spent: 150)
    An itemized record of every Contract, advancement, and more

    Journal
    Juniper Horne has not written in her journal yet.

    Moves

    Juniper Horne has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -3 Cat-Eyes
    -3 Contortionist
    -6 Light Sleeper
    -9 Daredevil

    Liabilities

    +6 Finances: Poor
    +3 Nightmares
    Subject: A black wolf hunts my loved ones through back alleys
    +9 Supernatural Condition
    Supernatural Condition: Volatile Shadow