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John Gaiman

A 2-Victory Newbie Contractor played by WindBorne in tbd

John Gaiman is a committed intellectual who will risk his life to become the ultimate superhero and protect the week.

He is 20 years old, lives in the attic of a townhouse, and often appears as an unfashionable nerd.

John Gaiman lives in tbd, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

2

Charisma

2

Dexterity

1

Intellect

4

Perception

3

Abilities

1 Alertness

0 Animals

0 Athletics

0 Brawl

1 Crafts

1 Culture

0 Drive

0 Firearms

0 Influence

3 Investigation

2 Medicine

0 Melee

3 Occult

0 Performance

2 Science

0 Stealth

1 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(John Gaiman is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(John Gaiman has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder

Traumas

(John Gaiman has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

From Assets and Liabilities
Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
Tough You can function under intense pain. Stress from Injuries is reduced by 2.
Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

Loose Ends

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Advancement

2 Victories - 0 Failures
Remaining Exp: 76
(Earned: 162 - Spent: 86)
An itemized record of every Contract, advancement, and more

Journal
John Gaiman has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

John Gaiman has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in tbd can post Moves for John Gaiman.

Biography

John Zolerd lives in his fathers attic at the top of a townhouse on the south side downtown Verdant Gardens, Jefferson. His room is plastered with posters of superheros and littered with comics, and he dreams of becoming as strong as superman to protect the weak. As a child he grew up trying to protect others, which often ended up with himself on the ground bruised. Nowadays he works as a manager in a comic store, debating the comics with nervs on the weekend. He met the Harbinger one day on the bus ride home from work. After all the passengers have gotten of, the bus passes the bus stop close to his house. John approaches the driver to tell him he missed his exit, only for the driver to ask him, "Wouldn't you like to become a superhero too? Straight out of the comics, to protect the weak and help the needy, like you did as a child." The bus stops in front of Johns house and the doors open. The driver turns to look at John, and then hands him a contract. John, without a second thought signs the contract, and gets off the bus.

Assets And Liabilities

Assets

-3 Pathetic
-6 Tough
-0 Imbued

Liabilities

+9 Gullible