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Hunter Harley

A Newbie Contractor played by WindBorne in tbd

Hunter Harley is a egotistical narcissist who will risk his life to become a celestial being and being worshipped.

He is 24 years old, lives in a modern lodge, and often appears as a muscular shirtless man in a pristine white suit.

Hunter Harley lives in tbd, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

3

Charisma

3

Dexterity

4

Intellect

2

Perception

3

Abilities

2 Alertness

0 Animals

3 Athletics

0 Crafts

0 Culture

1 Drive

0 Firearms

1 Influence

0 Investigation

1 Medicine

1 Melee

0 Occult

2 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

4 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Hunter Harley is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Hunter Harley has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Failure

Traumas

(Hunter Harley has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Wealthy
From Assets and Liabilities
You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Immutable Body Your body is naturally resistant to being reshaped or permanently damaged. You may Exert your Mind to negate any effect that would transform your body against your will (including the Warp Form Effect). All Battle Scars you would receive are one level less severe.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Hunter Harley has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Hunter Harley has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

Hunter Harley is an egomaniacal playboy, who thoroughly believes himself better than others. He lives in a modern style lodge on the north of Yreka, Jefferson, and his house is filled with paintings of himself. His wardrobe is stocked in nice tailor-made suits and expensive accessories. He dabbles a bit in stocks, but makes big money in underground fights. He's gone undefeated, and every new fight makes him seem more superhuman than the last and only adds to his narcissistic impulses. Unfortunately this also means he doesn't take to haters well, and more than a few trashtalkers have been sent to the hospital. He meets the Harbinger after one particularly onesided fight. On his way back to the locker room, he's stopped by a man. The man says to him "This fights just get easier and easier don't they? Isn't it time for a real challenge, with real rewards? You may be only human in the flesh right now, but work with me, and we may just might fix that." and hands Hunter a contract. Hunter signs his name on the contract with the blood of his freshly beaten opponent.

Assets And Liabilities

Assets

-9 Trained Reflexes
-6 Focused
-6 Clear Conscience
-3 Beautiful
-12 Finances: Wealthy
-15 Immutable Body
-0 Imbued

Liabilities

+7 Short Fuse
+6 Vengeful
+6 Delusions of Grandeur