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Jade Jaspers

A 1-Victory Newbie Contractor played by WindBorne in tbd

Jade Jaspers is a absent-minded frat bro who will risk her life to become the ultimate magical girl and end the prohibition.

She is 21 years old, lives in a frat house with 12 other characters, and often appears as a cargo pants wearing sandals sporting frat bro.

Jade Jaspers lives in tbd, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

2

Charisma

4

Dexterity

1

Intellect

2

Perception

1

Abilities

0 Alertness

0 Animals

1 Athletics

1 Brawl

1 Crafts

5 Culture

2 Drive

0 Firearms

1 Influence

0 Investigation

1 Medicine

0 Melee

1 Occult

3 Performance

0 Science

0 Stealth

0 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Jade Jaspers is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Jade Jaspers has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Lifesaver
Atrocities
Murder

Traumas

(Jade Jaspers has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

From Assets and Liabilities
Defective Sight You have trouble seeing things accurately. All Perception rolls which involve sight are at +2 Difficulty, and rolls which involve aiming at a target are at +1 Difficulty (this includes ranged combat, as well as called shots in melee combat).
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Convenient Klutz Your manner of tripping over yourself is so unpredictable, it makes you difficult to target. When you are attacked, you may spend a Reaction to instead fall on your face and take a Severity-1 Injury, avoiding the attack. Only works if your Dexterity rating is 1.
Oblivious You frequently fail to notice the soul shattering horrors that drive others mad. As long as your Perception rating is 1, all Trauma rolls and defensive Mind rolls are made at -2 Difficulty. Does not affect any Trauma rolls made as an additional cost to Gift activation.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
Tough You can function under intense pain. Stress from Injuries is reduced by 2.

Loose Ends

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Advancement

1 Victories - 0 Failures
Remaining Exp: 54
(Earned: 157 - Spent: 103)
An itemized record of every Contract, advancement, and more

Journal
Jade Jaspers has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Jade Jaspers has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in tbd can post Moves for Jade Jaspers.

Biography

Jade Jaspers, the outgoing frat bro, avid consumer of alcohol, and the record holder for keg drinking, lives at the Alpha-Alpha-Alpha frat house on the east side of Brownstock, Jefferson with 20 other frat bros. As a result of a college city prohibition law, Jade runs a speakeasy in the basement of her frat house, and protests at the city hall on weekends when she has the time. In the numerous and large pockets of her cargo pants Jade hides a multitude of flasks which she consumes hourly, leading to a constant state of intoxication. Jade meets the Harbinger after closing up the speakeasy one night. One man sits at a table in the corner of a room, nursing a drink when Jade walks up. The man looks up at her and asks her "Aren't you tired of this prohibition? Don't you want the power to make a change?" before pulling a contract from his lapel and laying it on the table. Jade finishes off her last flask of the day, and signs the contact.

Assets And Liabilities

Assets

-6 Tough
-3 Convenient Klutz
-9 Daredevil
-0 Imbued
-3 Oblivious

Liabilities

+6 Defective Sight