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Aeric Gauthier

A Newbie Contractor played by Eliadon in The Midnight Club

Aeric Gauthier is a Dissilusioned Millenial who will risk his life to become a Eternal and Create a lasting Peaceful Society.

He is 30 years old, lives in A small house in Dundas, Canada, and often appears as a 6"1 Rugged man, wearing lumberjack clothes. He has a short beard and keeps his hair tied back.

Aeric Gauthier lives in The Midnight Club, a setting Where people try contractor.

Attributes

Brawn

3

Charisma

4

Dexterity

3

Intellect

3

Perception

3

Abilities

2 Alertness

1 Animals

2 Athletics

2 Brawl

1 Crafts

1 Culture

1 Drive

3 Firearms

2 Influence

2 Investigation

1 Medicine

1 Melee

1 Occult

0 Performance

1 Science

2 Stealth

2 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Aeric Gauthier is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Aeric Gauthier has no Battle Scars)

Body 7

Stress

8 Mind

0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Betrayal
Near-Death Experience

Traumas

(Aeric Gauthier has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Polyglot: French, Norwegian, Cantonese
From Assets and Liabilities
You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 3 (Earned: 150 - Spent: 147)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Aeric Gauthier has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Aeric Gauthier has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-0 Finances: Average
-3 Polyglot
Language: French, Norwegian, Cantonese
-0 Imbued