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Siris (Ausar)
"The Godslayer"

A Newbie Contractor played by Atroniac as a Free Agent

Siris (Ausar) is a aspiring teen who will risk his life to become a knight of honor and rid the world of demons.

He is 16 years old, lives in Salt Lake City, Utah. In your average middile income house with his parents, and often appears as A knight clad in silver armor, their face obscured by their helmet. They appear to be in their 20s unlike Siris irl.

Attributes

Brawn

5

Charisma

2

Dexterity

3

Intellect

2

Perception

2

Abilities

3 Alertness

0 Animals

4 Athletics

1 Crafts

3 Culture

0 Drive

0 Firearms

3 Influence

0 Investigation

0 Medicine

5 Melee

2 Occult

1 Performance

0 Science

0 Stealth

2 Survival

0 Technology

1 Thievery

2 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Siris (Ausar) is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Siris (Ausar) has no Battle Scars)

Body 8

Stress

5 Mind

Annoyed
0
Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder

Traumas

(Siris (Ausar) has no Traumas)


Stamina


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
Tough You can function under intense pain. Stress from Injuries is reduced by 2.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 1
(Earned: 156 - Spent: 155)
An itemized record of every Contract, advancement, and more

Journal
Siris (Ausar) has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Siris (Ausar) has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-0 Finances: Average
-6 Tough

Liabilities

+9 Gullible