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Sylvia Martin

A Newbie Contractor played by Isolani as a Free Agent

Sylvia Martin is a unhinged office worker who will risk her life to become a avatar of a forgotten God and establish "Null" as the dominant religion of the world.

She is 27 years old, lives in a boring house in a mind numbing suberb, and often appears as a blonde woman in duster wearing an over the knee skirt and a shirt, mumbling.

Attributes

Brawn

1

Charisma

4

Dexterity

3

Intellect

2

Perception

3

Abilities

1 Alertness

0 Animals

0 Athletics

0 Crafts

0 Culture

1 Drive

1 Firearms

3 Influence

2 Investigation

0 Medicine

0 Melee

4 Occult

4 Performance

2 Science

2 Stealth

0 Survival

1 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Sylvia Martin is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Sylvia Martin has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Sin

Traumas

(Sylvia Martin has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Comfortable
From Assets and Liabilities
Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Sylvia Martin has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Sylvia Martin has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

Sylvia has had a tame life growing up. Maybe too tame. She's the middle child of the Martins, she attended the same university as her parents and got herself a finance degree. She felt like she was rotting in her cubicle and that her mind was melting from excess exposure to excel spreadsheets and monthly reports until the visions came and rocked her little suburban world.

She kept dreaming of a huge blind eye, a sea of black ichor and an ark. After studious research in less than reliable forums and in the dark corners of the internet, she stumbled upon the "Children of Null". Armed with a new faith and tons of incoherent contradictory ramblings from herself and her online community she searches for meaning. She tries oh so hard to change the outside, because she feels like she failed to change the inside.

The children of Null support admitting their wrongs and asking for forgiveness, preferably from the person they hurt. If that is not possible, then from Null. They do not eat meat and try to minimize their carbon footprint.

Assets And Liabilities

Assets

-15 Iron Will
-3 Beautiful
-3 Lanky
-0 Imbued
-6 Finances: Comfortable