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Karl Jackson
The Florida Gas Station Manager

A Newbie Contractor played by Heedx in Metal’s Oneshot Zone

Karl Jackson is a gas station manager who will risk his life to become a were-crocodile and biologically uplift crocodiles to a more intelligent being.

He is 44 years old, lives in Everglades of Florida. In a cabin in the sticks., and often appears as receding hairline, khaki cargos, sunglasses, hawaii shirt, and crocs.

Karl Jackson lives in Metal’s Oneshot Zone, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

5

Charisma

2

Dexterity

2

Intellect

2

Perception

3

Abilities

3 Alertness

1 Animals

3 Athletics

4 Brawl

0 Crafts

2 Culture

2 Drive

1 Firearms

2 Influence

0 Investigation

1 Medicine

1 Melee

1 Occult

2 Performance

1 Science

1 Stealth

2 Survival

0 Technology

0 Thievery

3 Gator Wrangling

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Karl Jackson is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Karl Jackson has no Battle Scars)

Body 8

Stress

5 Mind

Annoyed
0
Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder

Traumas

(Karl Jackson has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Comfortable
From Assets and Liabilities
Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Lycanthropy You are possessed by an impulsive aspect that physically and mentally transforms you on the full moon and the surrounding nights. At the start of each Contract, roll a d10 and multiply the result by 2 to determine how many nights until the full moon. On the two nights leading up to the full moon, you experience minor physical changes and all Mind rolls are +1 Difficulty. On the night of the full moon, you transform fully into an obviously unusual creature and all Mind rolls are +2 Difficulty.
Bane: Silver You are weak to a specific material or type of attack. All Damage you take from your weakness is increased by 2 and ignores any non-material Armor you may have.
Swimmer's Build You are built for the water. +2 dice to any rolls relating to swimming. Actions performed in water have their penalty reduced by 1.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 1 (Earned: 150 - Spent: 149)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Karl Jackson has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Karl Jackson has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

Karl grew up in a quiet suburb of Florida. During an elementary school trip to the local environmental conservatory he fell in love with the crocodiles speed and power. He went through school hopeful that he would become a biologist but unfortunately had to drop out of high school and fulfill his obligation to take over the family business, the gas station.

His life stagnated with a mid marriage that ended in divorce due to rampant purchasing of lottery tickets. His gas station business, Crocs Gulp Fuel Pumps, grew to a respectable size.

One day as Karl doing paperwork at his desk when we was bitten by a weird glowing crocodile that had entered his office. Whether though the drugs he has to take or the whiskey, he hasn't seemed to notice that he was changed internally...

Assets And Liabilities

Assets

-3 Swimmer's Build
-6 Finances: Comfortable

Liabilities

+6 Lycanthropy
+6 Bane
Weakness: Silver