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Sgt. Coo
Coo ~ (Elementary, My dear Watson!)

A 1-Victory Newbie Contractor played by White_Breasted_Nuthatch in Blearth

Sgt. Coo is a detective who will risk their life to become the ultimate super spy and expose goverment secrets.

They are 2 years old, live in NYC, and often appears as a pigeon wearing a tiny brown fedora.

Sgt. Coo lives in Blearth, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

1

Charisma

3

Dexterity

4

Intellect

4

Perception

5

Abilities

3 Alertness

0 Animals

0 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

4 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

3 Stealth

0 Survival

0 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Sgt. Coo is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Sgt. Coo has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Murder
Cold Case

Traumas

(Sgt. Coo has no Traumas)


Source


Circumstances

Finances: Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

Conditions

From Assets and Liabilities
Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Bounce Back You heal incredibly quickly. Whenever one of your severe Injuries is Properly Stabilized, reduce its Severity by 1. Your stabilized Injuries heal 4 Severity levels per month instead of the standard 2.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
Animal You have the body of an animal. You are not capable of fine object manipulation, using equipment made for humans, or speaking a human language. You have no human legal status. Your form may impart other benefits or drawbacks depending on your species. Benefits are limited to a +3 dice bonus to one or two Actions your species is specifically adapted for (e.g. a chameleon blending in, a bloodhound tracking something by scent). You use your sheet’s stats as normal.

Loose Ends

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 1
(Earned: 157 - Spent: 156)
An itemized record of every Contract, advancement, and more

Journal
Sgt. Coo has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Sgt. Coo has made 1 Move.
Only GMs who have permission to run Contracts and post World Events in Blearth can post Moves for Sgt. Coo.

Assets And Liabilities

Assets

-3 Pathetic
-3 Cat-Eyes
-3 Contortionist
-12 Jack of All Trades
-9 Bounce Back

Liabilities

+12 Glass Jaw
+6 Finances: Poor
+6 Short
+9 Animal