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Lorenzo
There is no problem money can't solve

A 4-Victory Novice Contractor played by BobDylan530 in Illuminated New York City

Lorenzo is a caring stockbroker; the embodiment of neo-liberalism who will risk his life to cure poverty through venture capitalism.

He is 26 years old, and often appears as a charming Wall Street bro.

Lorenzo lives in Illuminated New York City, a setting in the city that never sleeps the 531 people per square foot are the epitome of “Work Hard, Play Hard”.

Attributes

Brawn

1

Charisma

5

Dexterity

2

Intellect

3

Perception

3

Abilities

2 Alertness

0 Animals

1 Athletics

0 Brawl

0 Crafts

2 Culture

0 Drive

2 Firearms

4 Influence

2 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

1 Science

2 Stealth

0 Survival

3 Technology

2 Thievery

5 Finance

3 Public Speaking

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Lorenzo is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Lorenzo has no Battle Scars)

Body 6

Stress

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Murder
Betrayal
Near-Death Experience

Traumas

(Lorenzo has no Traumas)


Capital

Whenever , regain one Source. Cooldown: one day

Circumstances

Rich
From Assets and Liabilities
You are absolutely loaded. You have access to $1,000,000 (or equivalent currency) per Contract. Note that moving vast sums of money quickly or discreetly is not always possible.
Respected Expert: Finance and Investment
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
Polyglot: Russian, Mandarin, Arabic
From Assets and Liabilities
You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
Point of Contact: Marco at the SEC
From Assets and Liabilities
You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

Conditions

From Assets and Liabilities
Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You get +3 dice to resist any attempt to control your thoughts or actions, and even if you are affected, you may Exert your Mind to cancel the effect. This includes the Possession and Suggestion Effects.
Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
Anosmia You have no sense of smell, and your sense of taste is extremely limited. All Perception rolls which depend on smell fail automatically, and any Perception rolls which involve smell in some way (such as tasting things) are at +2 Difficulty.
Disorder You have a mental or emotional disorder which is chronic and hard to treat. Delusion that modern medicine doesn't work, must succeed Self-Control roll to be treated by modern medicine.

Loose Ends

Dark Secret: Seed money for his fortune was drug money

Distant Dangerous Given by a Liability
You have a secret which, if it got out, would lead to immediate and significant consequences for you.

Powers

Lorenzo sets a pile of $10,000 cash (or equivalent in other currency) on fire. As it burns, gold-green smoke wafts up from the blaze and into the nostrils of Lorenzo and 5 other people, who become immediately very high and full of euphoric bliss.


Spend an Action to activate. Select a number of Living targets equal to your Charisma within arm's reach. You must use up $10000 cash in order to activate this Effect. Roll Charisma + Alertness at Difficulty 6. Affected targets can resist by rolling Mind at Difficulty 8.

If you succeed, for the next hour, affected targets will do things they otherwise wouldn’t have done, inspired by happiness, joy, euphoria, or bliss. They will not necessarily display their emotions in an obvious way. Your own emotions are also shifted in the same way.

Actions they take will be in keeping with their character and the way they tend to deal with strong emotions. They will be unlikely to change their mind about any actions taken or decisions made until after the Effect ends.

Both attacking someone and being attacked will end the Effect.

This Gift's level is capped at 2 Gifts and cannot be increased further.

  • If you succeed, the target MUST take at least one Action they otherwise would not have. Hey, GM who is reading this, I'm talking to you. You have to enforce this. Remember: Gifts must feel powerful.
  • You can target yourself if you qualify as a valid target by the other requirements.

Lorenzo's wallet is seemingly bottomless, holding hundreds of thousands of dollars without taking up more space than a standard trifold.


Spend a Free Action to activate. You must actively and obviously use a wallet to activate this Effect.

You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may store cash or currency in your stash, each no larger than something which could fit inside a ziploc snack bag (1 liter), and you may store up to 15 of them at a time.

  • Containers which hold multiple things may count as a single item so long as the things within are generally packaged together. For instance, you may stash a clip full of bullets, a medical kit full of medical supplies, or a box of crackers, but you cannot stash a backpack full of miscellaneous equipment.
  • You may only attempt to store Objects which are free-standing and disconnected from other things. The use of this Effect will not allow you to sever any connections holding an Object in place.
  • The Maximum Object Size parameter is intended to roughly capture the weight / size restriction of items and isn’t intended to restrict shape. GM discretion is advised. A human being is level 4 in the Maximum Object Size parameter.

Through a bizarre ritual, Lorenzo can rent an improved version of an item. He must set $10,000 worth of cash on fire, and place the item to be upgraded in the fire as well. It will quickly burn, and will send rainbow-colored sparks up into the sky. After a short time, the new, upgraded version of the item will be delivered in the form of a metal capsule that falls out of the sky and lands near you.


Exert your Mind and spend a minute to activate. Select a non-Alien Device within arm's reach. This Effect cannot be used unless you have sky access. You must use up $10000 cash (or equivalent currency) in order to activate this Effect. Cannot be used to improve Armor.

For the next day, your target receives 2 extra dice to all actions taken with its intended use.

  • You can target yourself if you qualify as a valid target by the other requirements.

Lorenzo is the perfect embodiment of the benevolent ruling class; even if you don't agree with him, its hard not to like him... at least, so long as he's paying.


You gain the following benefits as long as you have engaged in some sort of financial transaction with whomever is being affected by the use of this Gift.

Your Charisma rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).

You also gain the following effects:

  • Like A Book: Once per person per day you may roll Charisma + Influence to learn what things they respect or disrespect in others.
  • Me, an Empath: You have an intuitive understanding of the emotional state of any Animate being within 20 feet.

  • On its own, your empath abilities do not allow you to detect lies.

Equipment

Max Encumbrance: 0 pounds.

On Body: * Ash-grey suit * White dress shirt, no tie, top two buttons undone. * Lavender pocket square * Black leather wallet * Black dress shoes * Silver cuff links * Pixel phone * Briefcase

In Wallet: * $150,000, wrapped in stacks of $10,000 * I.D. * Book of matches from the Four Seasons Thailand * Debit Card, linked to account with $600,000 * 1 Credit Card with $20,000 limit * 1 Credit Card with $50,000 limit * 5 business cards * Lo-jack chip, embedded in leather

In Briefcase: * Various financial documents, reports * Black and grey tie w/ diagonal stripes * Surface Pro tablet * Macbook Pro * Multi-charger * 3 small bags of coke, hidden in lining * Lighter * Small hand-mirror * Pistol * Concealed carry permit for New York State

At Home: * $600,000 in checking * $100,000 in savings * Several pairs of jeans * Several pairs of black and tan slacks * Several plain t-shirts, varying colors * Several suits * 7 pairs of Italian dress shoes * 3 pairs sneakers * Various pajamas * Slippers

(Click to toggle Weapons reference)

Trophies

Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


Contractor Timeline

4 Victories - 1 Failure
Remaining Exp: 0 (Earned: 192 - Spent: 192)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Lorenzo has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Lorenzo has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Illuminated New York City can post Moves for Lorenzo.

Biography

Lorenzo is a 26 year old man working as a mid-level trader at Goldman Sachs in the Sales and Trading division. He’s got a winning smile and is viewed within the company as a rising star with a promising future. He dates models and socialites, his coke dealer gives him a solid discount, and he’s got a primo lease on a Manhattan penthouse that, believe it or not, comes with a covered parking spot for his Porsche. And Lorenzo really believes in what he does; he’s a man of principles, and he knows the potential that targeted investments have to bring economic growth to poor neighborhoods and countries. Once he makes it to the top, he can use the immense power Goldman Sachs wields for good, instead of for profit. But he’s not sure he’s got the stamina to make it that far, not sure he can withstand the turbulent corruption and amoral greed that pulses into the financial sector and beats back out into the American economy.

Lorenzo grew up very poor in the Brownsville neighborhood in Brooklyn, and although he was quite bright he was also wise enough not to show it, and he managed to keep on the right side of the local ‘bangers. He quietly maintained excellent grades without drawing attention to himself, and over time used his smarts to further endear himself to some local crack dealers by helping them optimize their business model. He used this connection to set up a supply chain to some people living in the same project as him, but he was scrupulous and only set up guys who had kids to feed. He didn’t like crack any more than anyone else, but sometimes a man’s gotta feed his family. Lorenzo took a small cut, of course, to help his mom get by, since she was struggling to raise him and his brother and sister without a dad in the picture. It was only right. But he began to accumulate some wealth, and at the age of 14 he bought his first stocks.

It wasn’t long before Lorenzo discovered his affinity for the market, for understanding the ebb and flow of buying and selling, and he was quietly making a cool thousand a week by trading smart. He barely paid attention to high school anymore, though he still maintained a 3.5, preferring to focus on building his portfolio. When he graduated, he went to college at NYU to study banking. Due to some unfortunate arson in 1994, there was no record of Lorenzo’s mother or of his birth in any easily accessible files, so he paid in cash and told the school that his parents were dead, and he was using the life insurance payout to cover tuition. In time a recruiter from Goldman Sachs named Oliver Westfield noticed a successful anonymous broker and dug deep enough to find Lorenzo. Oliver recognized Lorenzo’s talent and set him up with an entry level job as soon as he graduated.

Lorenzo’s driving goal, on the surface, is to eliminate poverty through judicious application of capitalism. But it goes deeper than that, because Lorenzo, though principled, has always valued control above all else, and will never be satisfied with simply directing the flow of other people’s money. His endgame is to eliminate paper currency and transition to purely digital transactions, entirely controlled by him behind the scenes.

Assets And Liabilities

Assets

-3 Respected Expert
Field: Finance and Investment
-3 Polyglot
Language: Russian, Mandarin, Arabic
-6 Point of Contact
Contact: Marco at the SEC
-3 Beautiful
-18 Finances: Rich
-15 Iron Will

Liabilities

+3 Anosmia
+6 Disorder
Permanent Trauma: Delusion that modern medicine doesn't work, must succeed Self-Control roll to be treated by modern medicine.
+3 Dark Secret
Secret: Seed money for his fortune was drug money
+12 Glass Jaw