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Blanche Bennett
Rebranding vivisection to vivisculpting

A 7-Victory Novice Contractor played by MesmerMara in The Illumination

Blanche Bennett is a suave artist who will risk their life to become the ultimate fleshcrafter and create new species to live in their self-created Garden of Eden.

They are 32 years old, live in a rundown house in California with their girlfriend, and often appears as a heavily tattooed androgynous goth with split dye hair, red circular shades, and an unsettling smile. They also hide golden vein-like scars under their clothes.

Blanche Bennett lives in The Illumination, a setting where videos of the supernatural go viral every day. Their journal, Leather-Bound Journal with a Bone Key, has 12 entries. Their Questionnaire has 17 answers.

Attributes

Brawn

3

Charisma

4

Dexterity

2

Intellect

3

Perception

3

Abilities

4 Alertness

3 Animals

3 Athletics

3 Crafts

2 Culture

0 Drive

1 Firearms

3 Influence

2 Investigation

4 Medicine

4 Melee

4 Occult

2 Performance

2 Science

2 Stealth

1 Survival

1 Technology

0 Thievery

3 Art

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Blanche Bennett is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Blanche Bennett has no Battle Scars)

Body 7

Stress

8 Mind

0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Animal-Lover
Failure

Traumas

  • Nightmares Your sleep is plagued with horrible nightmares.
  • Vengeful An insult to or an attack on your person simply cannot be tolerated.

  • Creativity

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Finances: Comfortable
    From Assets and Liabilities
    You are comfortable from the mob You have access to $20,000 (or equivalent currency) per Contract.
    Polyglot: Latin, ASL, Old English
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    New Language
    Given by MesmerMara
    learned a new language! Gaelic
    Point of Contact: Celeste, the Seattle based witch.
    Given by Contracted_Pyre
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Point of Contact: Elijah, Professional Pilot... With a charter plane.
    Given by Contracted_Pyre
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

    Conditions

    From Assets and Liabilities
    Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    From The Illumination
    Contract with Eddie Blanche helps fix Eddie up when needed, and in return they can enjoy Eddie's company whenever she has time for it. The only important note is that if this deal is broken, Eddie will know.
    Contract with Eddie If Blanche becomes or is infected, a mark will appear on their forehead and Eddie will be notified immediately. (The only important note is that if the deal is broken, Eddie will know and a mark will appear on their forehead)

    Loose Ends

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    Advancement

    Novice
    7 Victories - 0 Failures
    Remaining Exp: 11
    (Earned: 225 - Spent: 214)
    An itemized record of every Contract, advancement, and more

    Moves

    Blanche Bennett has made 2 Moves.
    Only GMs who have permission to run Contracts and post World Events in The Illumination can post Moves for Blanche Bennett.

    Biography

    Blanche Bennett is a middle aged artist who began their contractor journey in a cheap downtime New York apartment, living off of occasional taxidermy commissions and selling whatever little oddities their crow friends brought in exchange for food. They had recently come out of a messy contract situation with a former employer and a bad break-up with a long term girlfriend, but it couldn't possibly get worse than that right? Hahaha! Luckily going down the path of a medic has proved fruitful with the allies and friends they've made along the way, and despite ending up in some pretty frightening situations, there are some who have been by their side the whole way, as they have moved across the country to stay with their new partner, Eddie. Hopefully with her strength and bold explosive nature, the two can create a new age of violence, passion, and fire- one corrupt corporation at a time.

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -6 Clear Conscience
    -3 Beautiful
    -3 Polyglot
    Language: Latin, ASL, Old English

    Liabilities

    +6 Delusions of Grandeur