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Doctor Andorn Peregrine
"'You eat rocks-' Haha very funny, like I haven't heard that before."

A 3-Victory Newbie Contractor played by Author in Earth Unveiled

Doctor Andorn Peregrine is a eccentric DSP researcher who will risk his life to become the ultimate super scientist and climb to the top of the new world order being formed that exploits the supernatural.

He is 31 years old, lives in his embarrassingly secure bunker of a home in Sacramento, California near their job at a hidden DSP base, and often appears as a young to middle-aged white man wearing rectangle glasses and a dark green/beige suit over a greenish mustard shirt.

Doctor Andorn Peregrine lives in Earth Unveiled, a setting where a supernatural cold war brews. His journal has 2 entries. His Questionnaire has 9 answers.

Attributes

Brawn

2

Charisma

3

Dexterity

3

Intellect

4

Perception

3

Abilities

3 Alertness

0 Animals

2 Athletics

0 Crafts

2 Culture

1 Drive

4 Firearms

3 Influence

4 Investigation

2 Medicine

0 Melee

3 Occult

1 Performance

3 Science

2 Stealth

0 Survival

2 Technology

1 Thievery

2 Bootlicker Asset

4 High Ranking Asset

2 Rank Asset

4 Supernatural Items

2 Wrestling

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Doctor Andorn Peregrine is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Doctor Andorn Peregrine has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture
Failure
Animal-Lover
Anguish

Traumas

  • (Augment) +3 Vision/Fear of Flightless Birds womp womp
  • (Augment) Pouch/Fear of Raccoons Backpack: a few chunks of rare metal, Vaporizer
  • (Disorder) Cryptomania - You are hyperfixated and obsessed with the supernatural-occult. Whenever you encounter the obviously supernatural or occult; you must roll Self Control to not majorly pursue, probe, or otherwise qualitatively document the specimen. In life-threatening situations against the supernatural, you instead "freeze" or become entranced in experimentative thought for atleast a Round. (Procs at maximum once per Combat, or once per day against another Contractor)

  • Onyx


    Circumstances

    Wealthy
    From Assets and Liabilities
    You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.
    (4) - Rank
    Given by Author
    You have held, or currently hold a rank in the D.S.P., of which you are a Principal Research Scientist. (You receive +1 Dice in Social Rolls where your Rank matters, and depending on what organization you belong(ed) to, you may have certain other benefits at GM Discretion.)
    (14) - High-Ranking
    Given by Author
    You are a high-ranking Researcher of the D.S.P.. You oversee, are responsible for, and order around a number of people. (You receive +3 Dice to any Social Rolls where your Rank matters, and once per Contract / Downtime, you may petition your Rank and/or your underlings for some sort of favor / fulfillment. Additional favors or fulfillments past the first are not guranteed, and if absurd or egregious, may lead to temporary suspension of this Asset, or Loose Ends.)
    Mechanical Hand
    Given by JHoneyz
    This metallic looking hand is a high tech bio hand with instant sensor tips, nerve connected, tendon bound, blood vessels connected as well. There is no cover on this hand. (This hand take place of a missing hand, and can be removed by operator only while concious, though can be removed if unconcious with an Intellect + Technology @8 with a full success. This hand has the "Hackable" Drawback, and can be EMP'd.)
    Polyglot: Japanese, Korean, Chinese
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

    Conditions

    From Assets and Liabilities
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Disorder You have a mental or emotional disorder which is chronic and hard to treat. Cryptomania - An intense and obsessive interest in cryptids and other similar beings. (Whenever you would encounter a supernatural being you have not yet studied extensively, you must roll Self-Control or attempt to pursue more information about it, possibly wasting time or putting yourself in danger
    Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. The Hunger - Rare Minerals
    Giftless: to prevent your unstable, cursed body from falling out of the world You built different You cannot use any starting gifts. You may still acquire gifts through Contracts.
    From Earth Unveiled
    (4) - Bootlicker You know what to say and how to act around the authorities. Social rolls made towards appealing to law enforcement, police or similar authorities, are made at -1 Difficulty

    Loose Ends

    Information on Owen Vanderstraaten

    Imminent Dangerous Given by JHoneyz
    You have handed over all the information on this deseased contractor to DSP and they are now looking into it.

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    Advancement

    Newbie
    3 Victories - 0 Failures
    Remaining Exp: 5
    (Earned: 178 - Spent: 173)
    An itemized record of every Contract, advancement, and more

    Moves

    Doctor Andorn Peregrine has made 1 Move.
    Only GMs who have permission to run Contracts and post World Events in Earth Unveiled can post Moves for Doctor Andorn Peregrine.

    Biography

    Andorn is an only child, mainly because the rest of his family is dead. Not only that, but he is actually the only one of his family to have survived past the age of 28, what with a curse that causes your body to suddenly disappear if someone were to forget to think about you for a bit. Yeah, it's crazy! It's like they're literal Schrodinger's cat-people.

    Peregrine Family Curse: Somehow the concept of a paradox has gotten its meaning mixed into your family heritage. Don't ask me, I'm just the guy who did it. (Andorn suffers from a family curse that causes him to be paradoxical in nature. He literally doesn't exist. But he also does. This makes the supernatural effects he displays to be quite...unpredictable at times. Like, for example, why does he have black crystal flesh? Will that be a theme? Is that a one-off?)

    Assets And Liabilities

    Assets

    -12 Finances: Wealthy
    -3 Polyglot
    Language: Japanese, Korean, Chinese
    -0 Imbued

    Liabilities

    +9 Sensitive
    +9 Supernatural Condition
    Supernatural Condition: The Hunger - Rare Minerals
    +6 Disorder
    Permanent Trauma: Cryptomania - An intense and obsessive interest in cryptids and other similar beings. (Whenever you would encounter a supernatural being you have not yet studied extensively, you must roll Self-Control or attempt to pursue more information about it, possibly wasting time or putting yourself in danger)
    +30 Giftless
    Gifts must be spent on: to prevent your unstable, cursed body from falling out of the world