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Chuck Biscuits
*angry glare*

A Ported Veteran Contractor played by BOMBSHELL2150 in Maelstrom Prime

Chuck Biscuits is a barely-sentient two legged animal who will risk his life to become a divine avatar of destruction and fuck shit up proper.

He is 31 years old, lives in Los Angeles, and often appears as a 7'4'' punk rocker with an enormous mohawk.

Chuck Biscuits lives in Maelstrom Prime, a setting where Contractors learn how special they really are.

Attributes

Brawn

8

Charisma

2

Dexterity

4

Intellect

1

Perception

5

Abilities

4 Alertness

4 Animals

5 Athletics

2 Crafts

0 Culture

1 Drive

0 Firearms

0 Influence

4 Investigation

1 Medicine

5 Melee

1 Occult

0 Performance

0 Science

0 Stealth

5 Survival

0 Technology

0 Thievery

5 Brawl

3 Explosives

5 Intimidation

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Chuck Biscuits is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Chuck Biscuits has no Battle Scars)

Body 9

Stress

4 Mind

Scuffed
0
Annoyed
0
Bruised
0
Hurt
-1
Injured
-1
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Capture

Traumas

(Chuck Biscuits has no Traumas)


RAGE


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Respected Expert: LA Gutter Punks & Crusties
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Hard You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.
Jaded Your emotions are deliberate and unshakable. You get +3 dice to resist any attempt to sway your emotions, and even if you are affected, you may Exert your Mind to cancel the effect. This includes the Fascinate and Emotion Control Effects.
Lizard Brain You are so unintelligent, you're accustomed to acting on instinct alone. Being reduced to 0 Mind does not incapacitate you. You are able to continue performing Actions in such a state, though you are limited to dog-like level of intelligence, and Penalty still applies in full. Only works if your Intellect rating is 1.
Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 24
(Earned: 350 - Spent: 326)
An itemized record of every Contract, advancement, and more

Journal
Chuck Biscuits has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Chuck Biscuits has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-3 Respected Expert
Field: LA Gutter Punks & Crusties
-12 Jaded
-3 Lizard Brain

Liabilities

+6 Finances: Poor
+3 Illiterate