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Danny Assman
"Others may have given you mercy, but I won't."

A Newbie Contractor played by Author as a Free Agent

Danny Assman is a failed ritual sacrifice who will risk his life to become the ultimate ghoul and rid the US of necromancers and/or cultists.

He is 29 years old, lives in the secret cult hideout under a a graveyard he was kidnapped and brought to in Chattanooga, Tennesee, and often appears as a large pale man with a strong, but kind face.

Attributes

Brawn

5

Charisma

3

Dexterity

2

Intellect

2

Perception

2

Abilities

3 Alertness

0 Animals

4 Athletics

0 Crafts

1 Culture

1 Drive

0 Firearms

2 Influence

2 Investigation

1 Medicine

3 Melee

2 Occult

0 Performance

0 Science

3 Stealth

1 Survival

1 Technology

0 Thievery

2 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Danny Assman is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Danny Assman has no Battle Scars)

Body 8

Stress

6 Mind

Annoyed
0
Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Animal-Lover
Betrayal
Injustice
Atrocities

Traumas

(Danny Assman has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
Tough You can function under intense pain. Stress from Injuries is reduced by 2.
Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.
The Hunger: Human Biomass You have an insatiable urge to consume something unusual. You no longer recover Mind through restful sleep. Instead, you may recover 1 point of Mind per day by consuming the subject of your hunger. Any day you fail to do so, you take a point of Mind Damage.
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.

Loose Ends

Group of Enemies: The Creeping Vine

Moderate Deadly Given by a Liability
Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Danny Assman has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Danny Assman has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

A fairly average joe looking into getting into the police force, now a hulking ghoul and victim of a cult ritual sacrifice attempt.

Assets And Liabilities

Assets

-15 Iron Will
-15 Gifted
-0 Finances: Average
-6 Tough
-3 Lanky
-0 Imbued

Liabilities

+9 Sensitive
+6 The Hunger
New Food: Human Biomass
+12 Group of Enemies
Name of Group: The Creeping Vine
+6 Paranoia