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Lulu

A 1-Victory Newbie Contractor played by riikalynn in Seventh Day Sellswords

Lulu is a mysterious Toy-Maker who will risk her life to become the ultimate Shapeshifter and eliminate people with no common sense.

She is 21 years old, lives in Underground Basements of a Theme Park, and often appears as a young girl asian girl in paint stained overalls & a head lamp in betweek her space buns.

Lulu lives in Seventh Day Sellswords, a setting where videos of the supernatural go viral every day. Her Questionnaire has 1 answer.

Attributes

Brawn

2

Charisma

4

Dexterity

4

Intellect

3

Perception

3

Abilities

2 Alertness

1 Animals

1 Athletics

3 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

2 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

2 Stealth

0 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Lulu is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Lulu has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Animal-Lover
Betrayal
Near-Death Experience

Traumas

(Lulu has no Traumas)


Source


Circumstances

Finances: Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
Respected Expert: Craftsmanship
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.

Conditions

From Assets and Liabilities
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Bane: Strangulation/Suffocation You are weak to a specific material or type of attack. All Damage you take from your weakness is increased by 2 and ignores any non-material Armor you may have.
Deleted Conditions with active Assets and Liabilities
  • Seen Things

Loose Ends

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 8
(Earned: 158 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Lulu has not written in her journal yet.

Moves

Lulu has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Seventh Day Sellswords can post Moves for Lulu.

Assets And Liabilities

Assets

-9 Trained Reflexes
-3 Cat-Eyes
-6 Clear Conscience
-3 Respected Expert
Field: Craftsmanship
-3 Contortionist
-12 Jack of All Trades
-3 Nimble Fingers
-6 Born Runner
-0 Seen Things
-0 Imbued

Liabilities

+6 Finances: Poor
+6 Delusions of Grandeur
+6 Bane
Weakness: Strangulation/Suffocation