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Galahan

A Newbie Contractor played by XzachTLY in Beginners Burrow

Galahan is a Unsuccessful Writer who will risk their life to become a Wizard and destroy the internet.

They are 29 years old, live in Old abandoned castle in ireland, and often appears as scrawny young man with a large brim cap leaning on an old wooden staff. Very rustic style of clothes.

Galahan lives in Beginners Burrow, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

1

Charisma

3

Dexterity

3

Intellect

3

Perception

2

Abilities

2 Alertness

3 Animals

0 Athletics

0 Brawl

3 Crafts

2 Culture

0 Drive

0 Firearms

2 Influence

0 Investigation

2 Medicine

1 Melee

5 Occult

0 Performance

0 Science

2 Stealth

3 Survival

0 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Galahan is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Galahan has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Animal-Lover
Lifesaver
Old-Fashioned

Traumas

(Galahan has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Notoriety: Public Nuisance
From Assets and Liabilities
You are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.
Finances: Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Defective Sight You have trouble seeing things accurately. All Perception rolls which involve sight are at +2 Difficulty, and rolls which involve aiming at a target are at +1 Difficulty (this includes ranged combat, as well as called shots in melee combat).
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.
Immutable Body Your body is naturally resistant to being reshaped or permanently damaged. You may Exert your Mind to negate any effect that would transform your body against your will (including the Warp Form Effect). All Battle Scars you would receive are one level less severe.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 1 (Earned: 150 - Spent: 149)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Galahan has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Galahan has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

BackStory:

  • Young Amish man who was fascinated about the world yet knew little about outside of their secluded village.
  • Ends up being gifted a book about fascinating tales of adventure and whimsy called The Hobbit.
  • As a young adult they are saddened about the world outside of the pages and sets out to create a more whimsical future through their books.
  • None of the books took off, however, and through its failure blamed technology for his failed attempts.
  • Is approached by a strange force who tells them there is a way to make his dream world a reality and gives them a dangerously powerful artifact they have no idea how to operate.
  • The idea drove them mad for several years before they realized the true quest at hand: They must quest to discover their true potential to bring the world they dreamed of to life.

Character Traits:

  • Clepto for loose keys and change.
  • Gets flustered easely.
  • Optomist
  • Is verry patient.

Assets And Liabilities

Assets

-15 Iron Will
-12 Jack of All Trades
-15 Immutable Body
-0 Imbued

Liabilities

+6 Finances: Poor
+6 Defective Sight
+3 Notoriety
Reason: Public Nuisance