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Norman Bouchard

A Newbie Contractor played by Hooded in The Continent

Norman Bouchard is a Paranoid Rifleman who will risk his life to become a Not-Dead Paranoid Rifleman and seek a stable future for Miglia.

He is 27 years old, lives in Descat, and often appears as a scruffy man with long matted black hair and 5'oclock shadow, usually nervous and twitchy.

Norman Bouchard lives in The Continent, a setting where under the thunder of explosions brother kills brother for the ruins of an empire.

Attributes

Brawn

2

Charisma

2

Dexterity

3

Intellect

2

Perception

4

Abilities

5 Alertness

0 Animals

1 Athletics

3 Crafts

0 Culture

1 Drive

4 Firearms

0 Influence

2 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

3 Stealth

2 Survival

2 Technology

0 Thievery

2 First Aid

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Norman Bouchard is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Norman Bouchard has no Battle Scars)

Body 6

Stress

5 Mind

Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Anguish

Traumas

(Norman Bouchard has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Jaded You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.
Nightmares: War is Hell + Paranoia Reigns Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Norman Bouchard has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Norman Bouchard has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

To be Written

Assets And Liabilities

Assets

-9 Trained Reflexes
-12 Jaded
-6 Light Sleeper

Liabilities

+3 Nightmares
Subject: War is Hell + Paranoia Reigns
+6 Paranoia