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Elijah

A 4-Victory Novice Contractor played by Kagura_Bachihater123 in Friday Night Hunters

Elijah is a Cemetery Overseer who will risk his life to become the ultimate lifebringer and eliminate death from this world.

He is 20 years old, lives in Japan, and often appears as draped in flowing robes adorned with shimmering runes, emanates an aura of serene power, his eyes glowing with the spark of life as ethereal energy dances around his fingertips, weaving intricate patterns in the air.

Elijah lives in Friday Night Hunters, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

1

Charisma

5

Dexterity

1

Intellect

5

Perception

1

Abilities

0 Alertness

0 Animals

0 Athletics

3 Crafts

0 Culture

0 Drive

0 Firearms

5 Influence

0 Investigation

0 Medicine

0 Melee

5 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Elijah is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Elijah has no Battle Scars)

Body 6

Stress

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Failure
Lifesaver
Near-Death Experience

Traumas

(Elijah has no Traumas)


Life Energy

Whenever , regain one Source. Cooldown: one day

Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Defective Sight You have trouble seeing things accurately. All Perception rolls which involve sight are at +2 Difficulty, and rolls which involve aiming at a target are at +1 Difficulty (this includes ranged combat, as well as called shots in melee combat).
Dark Fate When things go wrong for you, they go very wrong. Any time you roll an Outcome of 0, it counts as a botch (-1). You also cannot use Will to Survive to reduce the Severity of incoming Injuries.
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

Loose Ends

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Advancement

Novice
4 Victories - 0 Failures
Remaining Exp: 9
(Earned: 170 - Spent: 161)
An itemized record of every Contract, advancement, and more

Journal
Elijah has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Elijah has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Friday Night Hunters can post Moves for Elijah.

Assets And Liabilities

Assets

-15 Gifted
-0 Finances: Average
-3 Beautiful
-0 Imbued

Liabilities

+15 Dark Fate
+6 Defective Sight