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Raul Lamontagne

A Newbie Contractor played by Logan as a Free Agent

Raul Lamontagne is a Company Owner who will risk his life to become a Paranormal Industrialist and To gain profit from the exploitation of all things paranormal.

He is 30 years old, lives in U.S.A, Washington, and often appears as Inconspicuous Cozy man.

Attributes

Brawn

2

Charisma

4

Dexterity

1

Intellect

4

Perception

3

Abilities

2 Alertness

0 Animals

1 Athletics

2 Crafts

2 Culture

1 Drive

0 Firearms

2 Influence

2 Investigation

1 Medicine

2 Melee

2 Occult

2 Performance

2 Science

1 Stealth

1 Survival

2 Technology

0 Thievery

2 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Raul Lamontagne is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Raul Lamontagne has no Battle Scars)

Body 6

Stress

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Cripple
Wanted

Traumas

  • Traumatized Suffered and Survived a car accident when you were young ( roll a Self-Controll check whenever you drive a vehicle, if fail then you get -2 penalty when attempting to roll for drive)


  • Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Rich
    From Assets and Liabilities
    You are absolutely loaded. You have access to $1,000,000 (or equivalent currency) per Contract. Note that moving vast sums of money quickly or discreetly is not always possible.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 150 - Spent: 149)
    An itemized record of every Contract, advancement, and more

    Journal
    Raul Lamontagne has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Raul Lamontagne has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -18 Finances: Rich

    Liabilities

    +3 Traumatized
    Trauma: Suffered and Survived a car accident when you were young ( roll a Self-Controll check whenever you drive a vehicle, if fail then you get -2 penalty when attempting to roll for drive)