Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

NPC
I'm the best NPC

A Newbie Contractor played by RNGrant as a Free Agent

NPC is a NPC who will risk her life to become a NPC and Be the first NPC on my NPC list.

She is 34 years old, lives in NPC land, and often appears as an NPC.

Attributes

Brawn

4

Charisma

4

Dexterity

4

Intellect

4

Perception

4

Abilities

0 Alertness

0 Animals

0 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(NPC is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • One Eye (All Perception rolls utilizing sight are rolled at +2 Difficulty. Any Actions involving depth perception are rolled at +1 Difficulty.)
  • Body 7

    Stress

    9 Mind

    0
    Miffed
    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Atrocities
    Murder

    Traumas

  • DEVOUR YOUR DOUBLE Whenever you are faced with a copy of yourself (a clone, a doppelganger, a photograph, a reflection in a mirror) you are filled with a deep existential unease. Roll Self-Control to avoid reacting violently, attacking until your double is destroyed. Roll again to resist the urge to consume it, so your essence is once again made whole.


  • Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Disorder You have a mental or emotional disorder which is chronic and hard to treat. DEVOUR YOUR DOUBLE - Whenever you are faced with a copy of yourself (a clone, a doppelganger, a photograph, a reflection in a mirror) you are filled with a deep existential unease. Roll Self-Control to avoid reacting violently, attacking until your double is destroyed. Roll again to resist the urge to consume it, so your essence is once again made whole
    Deleted Conditions with active Assets and Liabilities
    • Imbued

    Loose Ends

    Dark Secret: Eats duplicates of herself

    Distant Dangerous Given by a Liability
    You have a secret. When it gets out, there will be immediate and significant consequences for you.

    Loading...

    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 9
    (Earned: 150 - Spent: 141)
    An itemized record of every Contract, advancement, and more

    Journal
    NPC has not written in her journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    NPC has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -0 Imbued

    Liabilities

    +3 Dark Secret
    Secret: Eats duplicates of herself
    +6 Disorder
    Permanent Trauma: DEVOUR YOUR DOUBLE - Whenever you are faced with a copy of yourself (a clone, a doppelganger, a photograph, a reflection in a mirror) you are filled with a deep existential unease. Roll Self-Control to avoid reacting violently, attacking until your double is destroyed. Roll again to resist the urge to consume it, so your essence is once again made whole