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Ryker
Time to die

A 1-Victory Newbie Contractor played by ryker as a Free Agent

Ryker is a Curious lumberjack who will risk his life to Find happiness.

He is 32 years old, and often appears as A tough brute.

Attributes

Brawn

4

Charisma

3

Dexterity

2

Intellect

1

Perception

4

Abilities

2 Alertness

0 Animals

3 Athletics

0 Crafts

0 Culture

0 Drive

3 Firearms

0 Influence

0 Investigation

0 Medicine

3 Melee

0 Occult

2 Performance

0 Science

2 Stealth

0 Survival

0 Technology

0 Thievery

4 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Ryker is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Ryker has no Battle Scars)

Body 7

Stress

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Capture
Near-Death Experience

Traumas

  • Dead wife


  • Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    From Assets and Liabilities
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
    Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Nightmares Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.

    Loose Ends

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    Advancement

    Newbie
    1 Victories - 0 Failures
    Remaining Exp: -3
    (Earned: 154 - Spent: 157)
    An itemized record of every Contract, advancement, and more

    Journal
    Ryker has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Ryker has made 0 Moves.
    Only Contractors in Playgroups can make Moves.

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -3 Beautiful
    -12 Jack of All Trades
    -3 Acute Sense
    -6 Tough
    -3 Ambidextrous

    Liabilities

    +3 Nightmares
    +6 Vengeful