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Dingbat

A 1-Victory Newbie Contractor played by mmmsquid in The Others

Dingbat is a tech savvy super who will risk his life to become the ultimate valuble team member and make money.

He is 25 years old, lives in //, and often appears as //.

Dingbat lives in The Others, a setting where superhero teams compete for fame while fighting villains.

Attributes

Brawn

2

Charisma

1

Dexterity

3

Intellect

4

Perception

3

Abilities

3 Alertness

0 Animals

2 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

5 Science

2 Stealth

0 Survival

5 Technology

0 Thievery

2 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

3
Owie
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Dingbat has no Battle Scars)

Body 6

Stress

6 Mind

Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Object-lover

Traumas

(Dingbat has no Traumas)


Energy drink


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

From Assets and Liabilities
Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Avoidance You are so off-putting, that most people just avoid you. As long as your Charisma rating is 1, you may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you make as a part of that attempt get +2 to their Outcome.
Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. Super

Loose Ends

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 7
(Earned: 157 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Dingbat has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Dingbat has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The Others can post Moves for Dingbat.

Assets And Liabilities

Assets

-15 Gifted
-6 Focused
-12 Jack of All Trades
-3 Avoidance

Liabilities

+6 Anti-Social
+9 Supernatural Condition
Supernatural Condition: Super
+6 Paranoia