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Fighter 1

A Newbie Contractor played by Xenbri in Viva Las Lux

Fighter 1 is a Fighter who will risk their life to become a Fighter and Fight.

They are 30 years old, live in ring, and often appears as short.

Fighter 1 lives in Viva Las Lux, a setting where dreams and nightmares alike, come true.

Attributes

Brawn

1

Charisma

4

Dexterity

2

Intellect

2

Perception

3

Abilities

1 Alertness

1 Animals

1 Athletics

1 Crafts

1 Culture

1 Drive

1 Firearms

2 Influence

1 Investigation

1 Medicine

1 Melee

1 Occult

5 Performance

1 Science

1 Stealth

1 Survival

1 Technology

1 Thievery

1 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

5
Henry
2
Punch Ryan
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Fighter 1 has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Animal-Lover
Capture
Monsters

Traumas

(Fighter 1 has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Wealthy
From Assets and Liabilities
You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 23
(Earned: 150 - Spent: 127)
An itemized record of every Contract, advancement, and more

Journal
Fighter 1 has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Fighter 1 has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-6 Focused
-12 Finances: Wealthy

Liabilities

+6 Short