Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Yves-Marc Du Méril

A Newbie Contractor played by rauldeoliveira in Weird Europe

Yves-Marc Du Méril is a Priest who will risk his life to become a as perfect as god and challenge god to take his control of the reality.

He is 37 years old, lives in Toulouse (France), and often appears as blonde and with blue eyes, he keeps his face clean without any hair that could interfere with his beauty. Furthermore, he is always adjusted, as if he were perfect at all times.

Yves-Marc Du Méril lives in Weird Europe, a setting where the paranormal tries to take the reins of reality. His Questionnaire has 5 answers.

Attributes

Brawn

4

Charisma

2

Dexterity

3

Intellect

3

Perception

4

Abilities

2 Alertness

0 Animals

3 Athletics

0 Crafts

3 Culture

1 Drive

0 Firearms

1 Influence

0 Investigation

0 Medicine

0 Melee

3 Occult

3 Performance

0 Science

2 Stealth

0 Survival

0 Technology

1 Thievery

4 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Yves-Marc Du Méril is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Yves-Marc Du Méril has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Near-Death Experience
Submission
Sin

Traumas

(Yves-Marc Du Méril has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Additional Language: English You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
Nightwalker You find the daylight unbearable. You suffer a -3 dice penalty as long as you are exposed to sunlight. This stacks with any other penalty you have.
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
Nightmares: Demons appear everytime, showing his wife multiled and dead Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

Loading...

Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 156 - Spent: 156)
An itemized record of every Contract, advancement, and more

Journal
Yves-Marc Du Méril has not written in his journal yet.

Moves

Yves-Marc Du Méril has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-1 Additional Language
Language: English
-15 Gifted
-0 Finances: Average
-3 Beautiful

Liabilities

+3 Nightmares
Subject: Demons appear everytime, showing his wife multiled and dead
+6 Paranoia
+9 Nightwalker