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Armond
The Shitkid

A Newbie Contractor played by kail115 as a Free Agent

Armond is a Private Investigator who will risk their life to become a good man and see the end of all things.

They are 45 years old, live in an cheap apartment with a window for people watching, and often appears as a drunk asshat in a expensive suit that looks really ugly.

Attributes

Brawn

3

Charisma

1

Dexterity

3

Intellect

4

Perception

3

Abilities

3 Alertness

3 Animals

1 Athletics

0 Crafts

2 Culture

3 Drive

3 Firearms

2 Influence

4 Investigation

3 Medicine

2 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 6 dice
Movement: 20 feet
Dash: 15 feet
Perception + Alertness: 6 dice

Injuries

(Armond is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Armond has no Battle Scars)

Body 7

Stress
0

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Animal-Lover - You apply a human-like social conscious to animals. Whenever you gravely injure a non-human animal for a reason other than self-defense, roll Trauma.
Betrayal - You are extremely sensitive about being lied to or misled. Make a Trauma roll whenever you discover you've been tricked or lied to about something serious.
Failure - You are a perfectionist or a megalomaniac and cannot tolerate major failures of any sort. Make a Trauma roll every time you lose a Contract or fail a task in your area of expertise.
Near-Death Experience - The frailty of your own life terrifies you. Make a Trauma roll after any near-death experience (such as being Incapacitated or hanging from a cliff by your fingertips).

Traumas

  • Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up.


  • Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
    Nightmares: Lost of love ones Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
    Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.

    Loose Ends

    Individual Enemy: Joahna Katlos

    Moderate Dangerous Given by a Liability
    Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 150 - Spent: 149)
    An itemized record of every Contract, advancement, and more

    Journal
    Armond has not written in their journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Armond has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Iron Will
    -0 Finances: Average
    -6 Clear Conscience
    -6 Born Runner
    -0 Imbued

    Liabilities

    +9 Sensitive
    +3 Ugly
    +3 Nightmares
    Subject: Lost of love ones
    +6 Individual Enemy
    Name of Enemy: Joahna Katlos